Age | Commit message (Collapse) | Author |
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current state and the state in the nearby future of OpenTTD.
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link at the final screen and also copy any heightmaps to the desination directory.
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after the makefilerewrite and add roadstops.grf to the uninstaller.
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ensures an updated changelog, readme, etc.
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is is about. Added another spec file for suse (early version) which will be used to create rpms
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ensures an updated changelog, readme, etc.
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ensures an updated changelog, readme, et.
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trunk. This ensures an updated changelog, readme, et.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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trunk. This ensures an updated changelog, readme, et.
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console.txt, since we don't have that file anymore (this made dmg building fail)
-Cleanup: [OSX] removed the link files since they aren't needed and broken anyway
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from/to release versions.
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Also removed all the Makefile code regarding this flag since it's no longer needed
Removed documentation about special limitations regarding running the game on OSX 10.2
OpenTTD now officially needs OSX 10.3.9 to work correctly (the trunk needed that for months)
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- Update to latest standards version.
- Fix rules to compile only once.
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in finder)
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{' -> '} else {', tabs between code and comment, etc.
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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trunk. This ensures an updated changelog, known-bugs, etc.
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data dir contained subdirs (now copies the subdirs as well)
-Fix: [OSX] allow subdirs in scenario when using make release (copies the subdirs as well)
-Fix: [OSX] removed an outdated line in make release that prevented the creation of the dmg file
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trunk. This ensures an updated changelog, known-bugs, etc.
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since the target is long gone. Also corrected BUILD_OSX_BUNDLE as phony target
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trunk. This ensures an updated changelog, known-bugs, etc.
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- Trailing whitespace
- Trailing empty lines
- Missing newline at EOF
- Missing svn:eol-style native
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(lib) crashes
now OSX strips after linking again
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exeption
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-Fix: do not use hardcoded names for things like 'strip', keep it configurable!!
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support and users for testing.
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Now OSX stores object files in .OSX and instead of making FAT object files, there are one for each architecture
Each architecture got their own targets to make a non-FAT binary and in the end, lipo will merge them into one binary
It's now possible to select which architectures you want to support by defining OTTD_PPC, OTTD_PPC970 (G5) and/or OTTD_i386
All combos are supported. UNIVERSAL_BINARY and TRIPLE_BINARY can still be used even though it's possible to gain the same result by using the new flags
Making a universal build when you already got part of it compiled (say the PPC part), it will reuse it and only compile the i386 part to save time
Note: in some cases when you switch flags, you risk that openttd is not updated. Delete it and try again. The Makefile can't solve this except if it forces linking each time
This fixes: FS#87 universal binary building borked in 0.4.7
Now universal binaries work on OSX 10.3.9 again
Building universal binaries no longer needs to store flags in Makefile.config as the new design makes it possible to figure everything out automatically
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trunk. This ensures an updated changelog, known-bugs, etc.
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-added an explanation to why there is a special Jaguar download (people appears to download it even when they should download the other one)
-removed the long outdated README_if_game_crashed_on_OSX.txt
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calling itself. NOTE: Delete Makefile.config to recover.
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present in the system
if detected, WITH_ICONV will be defined in the C code
WITH_ICONV is also added to Makefile.config
OSX do not use this flag setting in Makefile.config, as it is set at compile time based on target OS version
the actual C code is not changed as the current iconv code is hardcoded for OSX and would break if any other OS got iconv
This detection system is by request of Darkvater
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