Age | Commit message (Collapse) | Author |
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building a single package
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packaging used at debian (minus the splitting)
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using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
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docs/OSX_install_instructions.txt, the contents of those are already in readme.txt and they were outdated.
Add docs/obm_format.txt and docs/obs_format.txt to Makefile.bundle
Add several documentation files to the windows installer
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update download size of OpenSFX.
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didn't always remove all the files it installed and the downloaded free graphics/sounds are now fully extracted instead of dumped as tar in the data directory. This should make reading the readme for them quite a bit easier.
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usable, easier to maintain and more up-to-date
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wrapper scripts
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opensfx
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hardcoded places... happy new year!
-Fix (r11790): a few instances were forgotten.
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things in a few documents.
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makefile target when rerunning it with dpkg-buildpackage
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the Win32 install script.
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expected till 0.7)
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this is not the right way to do this.
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official Debian version.
- Packaging files are now identical to those of the official 0.6.2-1 (or,
r11138 in the collab-maint subversion repository), with the following
exceptions:
- Desktop files are removed, since openttd trunk installs them already.
- Changes regarding package names from r14237 are preserved.
- Topmost changelog entry with version 0.7~svn-1 is added.
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package name of the resulting package.
- The name can be changed at build time, by changing the package name in debian/changelog.
- This will allow packages like openttd-svn or openttd-cargodest packages to be built.
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and do we have to think about adding everything to those pesky precompiled binaries?
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installer and unify the files that go into the bundles (zip/gz/bz2 etc) and installer.
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the installer for the 64 bits binary installed in the wrong directory. Thanks to michi_cc and glx for testing.
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