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2006-02-26(svn r3676) -Change: [OSX] changed info about package to how to install the gamebjarni
the package is long gone and people don't read a doc about a missing package when they don't expect to find one the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;)
2006-02-25(svn r3674) -Feature: [OSX] Added support for tripple binaries (binaries ↵bjarni
optimised for G3, G5 and i686) G4 have no problems using G3 code while G5 can, but really benefit from getting their own optimised code (Apple: G5 is not just a fast G4) Also changed FAT_BINARY to UNIVERSAL_BINARY since Apple removed most (all?) references to fat binaries on their homepage two days after I added FAT_BINARY
2006-01-07(svn r3383) -Code cleanup: [OSX] removed SDL support from FAT binaries as it ↵bjarni
caused problems for non-SDL builds FAT binaries now need to rely on COCOA drivers. SDL didn't work properly anyway
2005-12-10(svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil)bjarni
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though
2005-12-09(svn r3276) reverted the last two commits. OSX 10.2 kept finding new stuff ↵bjarni
to prevent it from running OpenTTD, so now it's not supported anymore
2005-12-09(svn r3274) -Fix: [OSX] added JAGUAR flag to crosscompile for OSX 10.2 ↵bjarni
(codenamed jaguar) JAGUAR and FAT_BINARY can't be used at the same time JAGUAR will disable network support due to missing libs in 10.2
2005-12-09(svn r3273) -Fix: [OSX] PPC part of universal binaries now target 10.3 ↵bjarni
instead of 10.4 10.2 support appears to be broken right now Changed BUILD_UNIVERSAL_BINARY into FAT_BINARY (I got tired of typing)
2005-12-06(svn r3267) -Codechange: [OSX] universal binary makefile code cleanupbjarni
now PPC code is always compiled before x86 code strgen and lng files are only compiled once, which results in shorter building time the makefile now assigns default values to undefined values so much less needs to be set up the code is now easier to maintain
2005-12-06(svn r3262) -Fix: [OSX] universal binaries can now include the dynamic SDL ↵bjarni
lib into the bundle
2005-12-04(svn r3259) -Fix: [OSX] fixed that universal binaries did not make a bundlebjarni
2005-12-04(svn r3258) -Feature: [OSX] added support for universal binariesbjarni
it needs both PPC and x86 libs to compile due to this fact, compilation with libPNG or SDL is not tested (dedicated servers only) only PPC part is tested as I don't have x86 OSX
2005-12-03(svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option ↵bjarni
(introduced in rev 3230) it caused way more problems than it solved
2005-12-03(svn r3256) -Fix: [OSX] fixed issue where building the bundle could take ↵bjarni
place before linking if -j 2 was used
2005-11-23(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for ↵bjarni
dynamic libs and can move libs into the bundle This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much