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2006-08-04(svn r5759) -Fix: [OSX] fixed issue where the bundle was not build if the ↵bjarni
data dir contained subdirs (now copies the subdirs as well) -Fix: [OSX] allow subdirs in scenario when using make release (copies the subdirs as well) -Fix: [OSX] removed an outdated line in make release that prevented the creation of the dmg file
2006-07-01(svn r5438) -Code cleanup [OSX] removed UNIVERSAL_BINARY as a phony target ↵bjarni
since the target is long gone. Also corrected BUILD_OSX_BUNDLE as phony target
2006-05-27(svn r4997) -Fix: [OSX] reverted the OSX part of rev 4994 as it caused dyld ↵bjarni
(lib) crashes now OSX strips after linking again
2006-05-27(svn r4994) -Fix: changed the stripping parts a bit. OSX is no longer an ↵truelight
exeption
2006-05-27(svn r4991) -Fix: don't compile UNITTEST by default, it isn't neededtruelight
-Fix: do not use hardcoded names for things like 'strip', keep it configurable!!
2006-05-27(svn r4990) -Fix: use CXX to link MacOSX OpenTTD, not CCtruelight
2006-05-27(svn r4989) -Fix: make the OSX Makefile stuff to work with the compile-farmtruelight
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-03-29(svn r4149) -Codechange: [OSX] rewrite of how universal binaries are compiledbjarni
Now OSX stores object files in .OSX and instead of making FAT object files, there are one for each architecture Each architecture got their own targets to make a non-FAT binary and in the end, lipo will merge them into one binary It's now possible to select which architectures you want to support by defining OTTD_PPC, OTTD_PPC970 (G5) and/or OTTD_i386 All combos are supported. UNIVERSAL_BINARY and TRIPLE_BINARY can still be used even though it's possible to gain the same result by using the new flags Making a universal build when you already got part of it compiled (say the PPC part), it will reuse it and only compile the i386 part to save time Note: in some cases when you switch flags, you risk that openttd is not updated. Delete it and try again. The Makefile can't solve this except if it forces linking each time This fixes: FS#87 universal binary building borked in 0.4.7 Now universal binaries work on OSX 10.3.9 again Building universal binaries no longer needs to store flags in Makefile.config as the new design makes it possible to figure everything out automatically
2006-03-24(svn r4084) -Documentation: [OSX] changed OSX specific docsbjarni
-added an explanation to why there is a special Jaguar download (people appears to download it even when they should download the other one) -removed the long outdated README_if_game_crashed_on_OSX.txt
2006-03-23(svn r4061) -Codechange: [OSX] removed some long dead flags for universal ↵bjarni
binary building and removed an absolute path for hdiutil (I don't thin anybody will have it at a non-default place, but still)
2006-03-23(svn r4060) -Codechange: [OSX] made the release target (in ↵bjarni
os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
2006-03-15(svn r3884) renamed TRIPPLE_BINARY to TRIPLE_BINARYbjarni
2006-03-15(svn r3882) -Codechange: [OSX] changed the way universal and tripple ↵bjarni
binaries are build Instead of compiling a binary for each arch and then join them in the end, each .o file is now compiled as a fat file This means that the makefile will not call itself to make a binary for each target and we don't have to make clean between each build it also means that if one file changed, we don't have to recompile all files Another benefit is since it's handled at .o level and though LDFLAGS, no special code is needed if we decide to compile more binaries (like a lot of stuff used to happen at post linking) We also needs much less flags to set up, so it should be even easier to get to work out of the box now The tradeoff in doing so is that now the binary needs at least OSX 10.3.9 to execute To deal with this issue, the JAGUAR flag can be used to compile for older OSes. We will release a binary for old OSes at next release to see if anybody even downloads it (not that many people use OSX 10.2 anymore) GPMI will not work on 10.2 anyway so we will cut support for it some day anyway
2006-02-26(svn r3676) -Change: [OSX] changed info about package to how to install the gamebjarni
the package is long gone and people don't read a doc about a missing package when they don't expect to find one the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;)
2006-02-25(svn r3674) -Feature: [OSX] Added support for tripple binaries (binaries ↵bjarni
optimised for G3, G5 and i686) G4 have no problems using G3 code while G5 can, but really benefit from getting their own optimised code (Apple: G5 is not just a fast G4) Also changed FAT_BINARY to UNIVERSAL_BINARY since Apple removed most (all?) references to fat binaries on their homepage two days after I added FAT_BINARY
2006-01-07(svn r3383) -Code cleanup: [OSX] removed SDL support from FAT binaries as it ↵bjarni
caused problems for non-SDL builds FAT binaries now need to rely on COCOA drivers. SDL didn't work properly anyway
2005-12-10(svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil)bjarni
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though
2005-12-09(svn r3276) reverted the last two commits. OSX 10.2 kept finding new stuff ↵bjarni
to prevent it from running OpenTTD, so now it's not supported anymore
2005-12-09(svn r3274) -Fix: [OSX] added JAGUAR flag to crosscompile for OSX 10.2 ↵bjarni
(codenamed jaguar) JAGUAR and FAT_BINARY can't be used at the same time JAGUAR will disable network support due to missing libs in 10.2
2005-12-09(svn r3273) -Fix: [OSX] PPC part of universal binaries now target 10.3 ↵bjarni
instead of 10.4 10.2 support appears to be broken right now Changed BUILD_UNIVERSAL_BINARY into FAT_BINARY (I got tired of typing)
2005-12-06(svn r3267) -Codechange: [OSX] universal binary makefile code cleanupbjarni
now PPC code is always compiled before x86 code strgen and lng files are only compiled once, which results in shorter building time the makefile now assigns default values to undefined values so much less needs to be set up the code is now easier to maintain
2005-12-06(svn r3262) -Fix: [OSX] universal binaries can now include the dynamic SDL ↵bjarni
lib into the bundle
2005-12-04(svn r3259) -Fix: [OSX] fixed that universal binaries did not make a bundlebjarni
2005-12-04(svn r3258) -Feature: [OSX] added support for universal binariesbjarni
it needs both PPC and x86 libs to compile due to this fact, compilation with libPNG or SDL is not tested (dedicated servers only) only PPC part is tested as I don't have x86 OSX
2005-12-03(svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option ↵bjarni
(introduced in rev 3230) it caused way more problems than it solved
2005-12-03(svn r3256) -Fix: [OSX] fixed issue where building the bundle could take ↵bjarni
place before linking if -j 2 was used
2005-11-23(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for ↵bjarni
dynamic libs and can move libs into the bundle This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much