Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-08-22 | (svn r6052) -Codechange: change OrderType (order->type) in a typedef | truelight | |
-Codechange: renamed DeleteDestinationFromVehicleOrder to RemoveOrderFromAllVehicles to reflect his function better -Codechange: changed the params of RemoveOrderFromAllVehicles, to avoid unneeded variable-creation | |||
2006-08-22 | (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵ | rubidium | |
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. | |||
2006-07-27 | (svn r5624) Use {IsPlainRailTile,IsRailDepot,IsRailWaypoint,HasSignals}() ↵ | tron | |
instead of GetRailTile{T,Subt}ype() - this is more concise and a bit more flexible if/when the rail tile encoding changes | |||
2006-07-26 | (svn r5609) CodeChange : Apply coding style | belugas | |
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-11 | (svn r5225) Some windows periodically check if their parent exists - if not ↵ | tron | |
they close themselves This is unnecessary, because their parents already close them when they get closed Therefore remove the code for the periodic checks | |||
2006-06-10 | (svn r5210) Many small changes which piled up: const, unsigned, variable ↵ | tron | |
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. | |||
2006-05-09 | (svn r4789) - Codechange: rename RoadType to RoadTileType and ↵ | rubidium | |
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency | |||
2006-05-09 | (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵ | rubidium | |
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity | |||
2006-03-31 | (svn r4200) -Codechange: Make use of water map accessors when getting the ↵ | celestar | |
Index of a Ship Depot. TODO: Store the depot index in the map | |||
2006-03-31 | (svn r4195) - Codechange: Initialize order variables to avoid a compiler ↵ | peter1138 | |
warning. These are unused anyway... (smells of r3476-7, but not the same) | |||
2006-03-26 | (svn r4120) Use the new station functions where appropriate | tron | |
2006-03-24 | (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵ | tron | |
station from a tile | |||
2006-03-19 | (svn r3981) More work for the rail accessing functions and enums | tron | |
2006-03-05 | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | tron | |
2006-02-23 | (svn r3660) Convert further road bits and type references to the functions/enums | tron | |
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-01-29 | (svn r3477) -Fix: a fix that fixed the last commit.. I shouldn't be ↵ | truelight | |
committing here :) | |||
2006-01-29 | (svn r3476) -Fix: fixed a warning from the OSX compiler, it is bogus, but oh ↵ | truelight | |
well | |||
2005-12-21 | (svn r3325) - Fix: You couldn't send an airplane to a hangar for mandatory ↵ | Darkvater | |
servicing, the NON_STOP flag failed the command. | |||
2005-12-07 | (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect ↵ | peter1138 | |
their actual use, and add "Close Window" tooltip where missing. | |||
2005-11-18 | (svn r3218) -Feature: Multiheaded train engines will now stay in the same train | bjarni | |
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump | |||
2005-11-16 | (svn r3210) -Codechange: use IsRailWaypoint where possible (instead of ↵ | truelight | |
magicnumbers) -Codechange: IsRailWaypoint should take 'tile', not 'm5' | |||
2005-11-15 | (svn r3185) const | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-13 | (svn r3173) Use the trinary operator and switch to improve readability | tron | |
Also align short cases nicely | |||
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron | |
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* ↵ | Darkvater | |
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-15 | (svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the ↵ | ludde | |
new string system. Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c. | |||
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of ↵ | tron | |
structs, this doesn't change the saved format for now. It's a stepping stone for further changes. | |||
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron | |
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-15 | (svn r2443) -Fix: somehow I delete one line too many :( | celestar | |
2005-06-15 | (svn r2441) -Feature: You can now give transfer order to set up feeder systems | celestar | |
2005-06-04 | (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix ↵ | tron | |
some bogus reads of _map_owner | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-23 | (svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code ↵ | matthijs | |
for this was buggy, fundamentally flawed and barely useful. (Hackykid) | |||
2005-05-02 | (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) | matthijs | |
- Add: GetVehicleTrackdir() helper function. - Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed. - Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte". - Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called. | |||
2005-03-24 | (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h | truelight | |
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking) | |||
2005-03-20 | (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD ↵ | celestar | |
flags for depots by something more meaningful | |||
2005-02-13 | (svn r1867) Include tables/sprites.h only in files which need it | tron | |
2005-02-07 | (svn r1838) Ship depots are on water, not roads | tron | |
2005-02-06 | (svn r1834) - Fix: NPF does not check the owner of its target, busses try to ↵ | matthijs | |
enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex. | |||
2005-02-06 | (svn r1819) -Codechange: removed 1 unused function, and 1 unused struct (tnx ↵ | truelight | |
to Tron) | |||
2005-02-06 | (svn r1818) -Add: Dynamic orders (up to 64k orders) | truelight | |
2005-02-06 | (svn r1817) -Codechange: Moved depot-functions to depot.c | truelight | |
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now) | |||
2005-02-01 | (svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a ↵ | celestar | |
disabled Full Load button |