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2006-09-27(svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound ↵peter1138
priority isn't supported.
2006-09-26(svn r6513) -Codechange: unified the code to draw depot windowsbjarni
This change is intended to make it easier to make depot behaviour consistent and faster to code when adding more features in the future The user interface should hopefully not be affected by this
2006-09-01(svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc filesglx
2006-08-26(svn r6138) - Remove stdafx.c since we do not use it.Darkvater
2006-08-19(svn r5949) -Fix: vs80 project file was broken (tnx webfreakz)truelight
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-11(svn r5843) Wrong path for masm64.rules in VS2005 project file (michi_cc)Darkvater
2006-08-09(svn r5813) Add x64 target to VS2005 project files (michi_cc)Darkvater
2006-08-05(svn r5764) - Cleanup: - Cleanup: Move the now unified FiosAlloc, ↵Darkvater
compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs. - Fix: forgot to remove GetLanguageList from functions.h in previous commit
2006-07-07(svn r5464) [Behaviour Fix] : When starting the game, the system will now ↵belugas
verify the presence of music files in gm forlder. A song can now be removed from the programmed list (in custom list 1 and 2) by clicking on it. Added music.c[ch] files, to make it all a bit cleaner. Now, the name of the gm file is associated with the title of the song.
2006-06-16(svn r5286) - Clean up VS2005 project files by making them identical to the ↵Darkvater
VS2003 project file. Mainly put object files into a subdirectory of the project directory instead of a level higher which makes absolutely no sense. Also add some ignores, remove obsolete VS6 project files.
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.