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2006-12-23(svn r7550) -Fix (r7299): compilation of x64 binaries with MSVC 2005, due to ↵rubidium
not telling that helpers.cpp should be compiled as C++ for x64.
2006-12-07(svn r7410) -Codechange/Fix: Remove useless and unfollowable ↵Darkvater
programmatic-resize, and implement it in a sane way. Correctly specify resize flags for windows and only manually change the widgets that the resize system cannot handle (eg centering). This changes r6562, and probably some other commits
2006-12-04(svn r7358) -Codechange: add newgrf_gui.c to MS project filespeter1138
2006-12-04(svn r7348) -Feature: Initial support for saving NewGRF settings with ↵peter1138
savegames. Back up your savegames...
2006-12-03(svn r7336) -Codechange: [win32] Add freetype support for Windows project files.Darkvater
2006-12-03(svn r7331) - Codechange: Rename all memory pool macro's and types to "old ↵matthijs
pool", so the new pool implementation can be committed alongside it. - Codechange: Rename pool.[ch] to oldpool.[ch].
2006-11-30(svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified ↵KUDr
a bit: - using one engine list instead of 3 - removed engine filters (loco, wagons, helicopters, etc.) - EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList) - removed unnecessary "optimization" (rebuild and sort engine list on each WE_PAINT)
2006-11-28(svn r7281) -Codechange: [win32] Add win32.h to project fileDarkvater
2006-11-21(svn r7226) -Fix (r7200): [win32] Don't ask my why but I told the linker to ↵Darkvater
ignore the multithreaded library in for VS2005, resulting in unlinkable code for Release builds.
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-10-24(svn r6922) -Feature: Add proper cloning sprites and cursors, different for ↵Darkvater
each vehicle. Big thanks to MB for the initial design and skidd13 for the iconified version(s). -Codechange: Change the autorenew sprites from recycle to upgrade (skidd13) -Codechange: Change the shared orders icon (MeusH) -Add missing table/files.h file to VS project file.
2006-10-18(svn r6817) -Fix: set svn:eol-style for vs80 filesglx
2006-10-10(svn r6722) -Codechange: [aircraft build window] moved aircraft build window ↵bjarni
to a file of it's own Also made some changes to it so it should be easier to unify all the build vehicle windows
2006-10-05(svn r6644) -Fix(r6637): remove inline to allow MSVC compilationbelugas
-Fix(r5124): Add aircraft.h to MSVC projects
2006-10-01(svn r6596) -Fix(r6562) : Add missing resize_window_widget.h to MSVC projectsbelugas
2006-09-29(svn r6576) -CodeChange : Move depot_gui.c on "Gui Source codes" section of ↵belugas
MSVC project files
2006-09-27(svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound ↵peter1138
priority isn't supported.
2006-09-26(svn r6513) -Codechange: unified the code to draw depot windowsbjarni
This change is intended to make it easier to make depot behaviour consistent and faster to code when adding more features in the future The user interface should hopefully not be affected by this
2006-09-01(svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc filesglx
2006-08-26(svn r6138) - Remove stdafx.c since we do not use it.Darkvater
2006-08-19(svn r5949) -Fix: vs80 project file was broken (tnx webfreakz)truelight
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-11(svn r5843) Wrong path for masm64.rules in VS2005 project file (michi_cc)Darkvater
2006-08-09(svn r5813) Add x64 target to VS2005 project files (michi_cc)Darkvater
2006-08-05(svn r5764) - Cleanup: - Cleanup: Move the now unified FiosAlloc, ↵Darkvater
compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs. - Fix: forgot to remove GetLanguageList from functions.h in previous commit
2006-07-07(svn r5464) [Behaviour Fix] : When starting the game, the system will now ↵belugas
verify the presence of music files in gm forlder. A song can now be removed from the programmed list (in custom list 1 and 2) by clicking on it. Added music.c[ch] files, to make it all a bit cleaner. Now, the name of the gm file is associated with the title of the song.
2006-06-16(svn r5286) - Clean up VS2005 project files by making them identical to the ↵Darkvater
VS2003 project file. Mainly put object files into a subdirectory of the project directory instead of a level higher which makes absolutely no sense. Also add some ignores, remove obsolete VS6 project files.
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.