Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-31 | (svn r4206) - Add bridge_map.h and unmovable_map.h to MS VS project file | peter1138 | |
2006-03-30 | (svn r4163) CodeChange : Add missing file to MS Project and Workspace files | belugas | |
2006-03-29 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵ | celestar | |
code and proofreading, thanks to peter1138 for another lot of code and ideas. | |||
2006-03-26 | (svn r4125) - Feature: Add a general TIC() TOC() mechanism using rdtsc or ↵ | Darkvater | |
something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later. | |||
2006-03-26 | (svn r4114) - Add missing source files to VS2003/VS6 project files added in ↵ | Darkvater | |
r4113 | |||
2006-03-24 | (svn r4089) CodeChange : Create Map Accessors Group in MS WorkSpace, arrange ↵ | belugas | |
VCProject. Remove warning on FindLengthOfTunnel, uint is not DiagDirection | |||
2006-03-22 | (svn r4030) Darkvater * r4030 /trunk/ (openttd.dsp openttd.vcproj): - ↵ | Darkvater | |
[win32] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines. (thx DmitryKo and KUDr) | |||
2006-03-15 | (svn r3892) - Add missing file to VS project-file | Darkvater | |
2006-03-14 | (svn r3871) - [win32] Remove mapfile generation and generate a pdb file ↵ | Darkvater | |
instead. This and the corresponding executable is enough to trace the source of a crash given by crash.txt by using WinDbg for example. Mapfiles are a bit deprecated in the newer VS environments. | |||
2006-03-10 | (svn r3809) - Add map accessor files to MS VS 2003 project file | peter1138 | |
2006-02-24 | (svn r3666) Fix up svn properties and add header files to Windows project files. | peter1138 | |
2006-02-05 | (svn r3558) Add newgrf_callbacks.h to VS project files | peter1138 | |
2006-02-03 | (svn r3527) - Codechange: merge change from branch/0.4.5/. It should be ↵ | Darkvater | |
other way, but ok :S | |||
2006-02-03 | (svn r3525) - Rename station_newgrf.[ch] to newgrf_station.[ch], and update ↵ | peter1138 | |
project files. | |||
2006-02-03 | (svn r3524) - Split newgrf features from engine.[ch] into ↵ | peter1138 | |
newgrf_engine.[ch], and add the new files to project files. | |||
2006-01-29 | (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵ | Darkvater | |
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals. | |||
2005-12-11 | (svn r3287) Turn the winres.o: openttd.rc special case into a normal %.o: ↵ | tron | |
%.rc rule | |||
2005-11-13 | (svn r3174) - Fix: fix compilation for VS.NET2003 and VS6 (missing ↵ | Darkvater | |
sourcefile(s) from project) | |||
2005-10-02 | (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) | Darkvater | |
Fix warning in graph_gui.c with const problem | |||
2005-09-23 | (svn r2980) - Add some comments to some setting enums, and fix a 'const' ↵ | Darkvater | |
warning. - Add settings.h to VS.NET project. | |||
2005-09-11 | (svn r2943) Fix compilation of openttd in release mode. Don't use any ↵ | Darkvater | |
precompiled headers, so no more troubles in the future. Remove release build of strgen, since it is never used. Add current ottd version to resource file. Don't forget to update when we make a release :) | |||
2005-09-08 | (svn r2923) Update project files for VS2003 and VS6 (rev2921) | Darkvater | |
2005-09-03 | (svn r2909) Game would hang where the autosave_on_exit was activated. | Darkvater | |
- Updated VS.NET and VS6 project files changed AI files | |||
2005-08-14 | (svn r2866) Move all functions and tables which aren't directly involved in ↵ | tron | |
managing the sprite heap to a new file gfxinit.c. This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier. | |||
2005-08-08 | (svn r2844) Update the MSVC project files, thanks AsterixMG | tron | |
2005-08-05 | (svn r2810) Threads may now return information when they terminate using a ↵ | tron | |
void*. Also add the new files to the MSVC project files. | |||
2005-07-26 | (svn r2719) - Update MSVC 2003 project (AsterixMG) | orudge | |
2005-07-25 | (svn r2709) - Update VC 2003 project file (AsterixMG) | orudge | |
2005-07-19 | (svn r2640) - CodeChange: change calling convention to __fastcall as well ↵ | Darkvater | |
for vs.net2003 as it was done for vs6. Debug/Release works fine for me, if there are probs let me (+ludde) know. | |||
2005-07-17 | (svn r2608) - Fix: add strings.h to vs.net2003 project file | Darkvater | |
2005-07-17 | (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to ↵ | truelight | |
make room for a global AI-handler | |||
2005-07-15 | (svn r2586) - Fix [Makefile]: add mersenne.c to VS.NET2003 project file | Darkvater | |
2005-07-06 | (svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files. | Darkvater | |
2005-06-17 | (svn r2454) * Codechange: Move #include "stdafx.h" and "openttd.h" from ↵ | matthijs | |
rail.h to rail.c * Codechange: Move declaration of lookup arrays into the functions that need them. This doesn't pollute the global namespace with the array names. * Add: rail.h to the openttd.vcproj and openttd.dsp for MSVC. | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |