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2005-09-03(svn r2909) Game would hang where the autosave_on_exit was activated.Darkvater
- Updated VS.NET and VS6 project files changed AI files
2005-08-14(svn r2866) Move all functions and tables which aren't directly involved in ↵tron
managing the sprite heap to a new file gfxinit.c. This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-08(svn r2844) Update the MSVC project files, thanks AsterixMGtron
2005-08-05(svn r2810) Threads may now return information when they terminate using a ↵tron
void*. Also add the new files to the MSVC project files.
2005-07-26(svn r2719) - Update MSVC 2003 project (AsterixMG)orudge
2005-07-25(svn r2709) - Update VC 2003 project file (AsterixMG)orudge
2005-07-19(svn r2640) - CodeChange: change calling convention to __fastcall as well ↵Darkvater
for vs.net2003 as it was done for vs6. Debug/Release works fine for me, if there are probs let me (+ludde) know.
2005-07-17(svn r2608) - Fix: add strings.h to vs.net2003 project fileDarkvater
2005-07-17(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to ↵truelight
make room for a global AI-handler
2005-07-15(svn r2586) - Fix [Makefile]: add mersenne.c to VS.NET2003 project fileDarkvater
2005-07-06(svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files.Darkvater
2005-06-17(svn r2454) * Codechange: Move #include "stdafx.h" and "openttd.h" from ↵matthijs
rail.h to rail.c * Codechange: Move declaration of lookup arrays into the functions that need them. This doesn't pollute the global namespace with the array names. * Add: rail.h to the openttd.vcproj and openttd.dsp for MSVC.
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater