Age | Commit message (Collapse) | Author |
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functions and variables all match eachother
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-Codechange: cleaned up the EngineRenew code a bit (coding style mostly)
-Codechange: forgot the correct comment in station_cmd
-Codechange: move pool-stuff to engine.h, like we always do
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whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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-Cleanup: use TownID and StationID for two instances of uint16
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based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
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thread. Machines with
dualcore can be faster then you want, and therefor create 2 threads, while
you made the bool to make sure there is never more then 1 thread of this type.
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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-Cleanup: use _cur_year instead of _date for some (year based) comparisons
-Cleanup: remove a magic number in favour of another (less) magic number
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the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
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unnecessary global variable
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comparisons with _date.
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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remove the attribute "type" from struct TileInfo
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instead of a TileInfo
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There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
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appropriate enums
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unused. This effort is starting to pay off ...
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coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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variables instead of using the general uint16-type. StationID was added for depots, waypoints and stations where necessary. We probably need to change GetDepot(), IsDepotIndex(), IsStationIndex(), GetWaypoint() and IsWaypointIndex() as well to use StationID.
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instead of using the general uint16-type. We probably need to change GetTown() and IsTownIndex() as well to use TownID.
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variables instead of using the general byte-type.
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parameter. (sulai)
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add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
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-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
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basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts.
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functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
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interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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replaced it by a member of RailtypeInfo
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numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
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globally via openttd.h
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mersenne to makefile (Luca)
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not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
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a tile is correct for a vehicle to enter it. Based upon glx's code.
- Fix: [ 1203769 ] [NPF] NPF tries to plan over bridges, through tunnels, over level crossings of other players. (glx)
- Codechange: Renamed TRANSPORT_MAX to TRANSPORT_END and added INVALID_TRANSPORT.
- Codechange: Moved IsLevelCrossing() from tile.h to rail.h
- Add: GetCrossingTransportType(), which returns the transport type (road, rail) of both tracks on a level crossing.
- Removed old TODO that was fulfilled already.
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