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2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-21(svn r2663) Include variables.h only in these files which need it, not ↵tron
globally via openttd.h
2005-07-15(svn r2585) - Fix [Makefile]: some small cleanups, remove warnings, and add ↵Darkvater
mersenne to makefile (Luca)
2005-07-14(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ludde
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-22(svn r2473) - Add: VehicleMayEnterTile(), which checks if the tile owner of ↵matthijs
a tile is correct for a vehicle to enter it. Based upon glx's code. - Fix: [ 1203769 ] [NPF] NPF tries to plan over bridges, through tunnels, over level crossings of other players. (glx) - Codechange: Renamed TRANSPORT_MAX to TRANSPORT_END and added INVALID_TRANSPORT. - Codechange: Moved IsLevelCrossing() from tile.h to rail.h - Add: GetCrossingTransportType(), which returns the transport type (road, rail) of both tracks on a level crossing. - Removed old TODO that was fulfilled already.
2005-06-14(svn r2438) - Feature: New display option, 'transparent station signs', ↵hackykid
makes station signs transparent instead of using a solid bar to draw text on (peter1138)
2005-06-06(svn r2420) - Codechange: magic number elminitation of cursorsprites.Darkvater
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater