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eol-style and keywords to newly added source files (ai.[ch])
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- Updated VS.NET and VS6 project files changed AI files
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managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
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void*.
Also add the new files to the MSVC project files.
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of cdecl. (Please tell me if you get linking problems)
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make room
for a global AI-handler
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rail.h to rail.c
* Codechange: Move declaration of lookup arrays into the functions that need them. This doesn't pollute the global namespace with the array names.
* Add: rail.h to the openttd.vcproj and openttd.dsp for MSVC.
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