Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-03 | (svn r2909) Game would hang where the autosave_on_exit was activated. | Darkvater | |
- Updated VS.NET and VS6 project files changed AI files | |||
2005-08-14 | (svn r2866) Move all functions and tables which aren't directly involved in ↵ | tron | |
managing the sprite heap to a new file gfxinit.c. This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier. | |||
2005-08-08 | (svn r2844) Update the MSVC project files, thanks AsterixMG | tron | |
2005-08-05 | (svn r2810) Threads may now return information when they terminate using a ↵ | tron | |
void*. Also add the new files to the MSVC project files. | |||
2005-07-26 | (svn r2715) - Update MSVC project with dmusic.cpp updates | orudge | |
2005-07-25 | (svn r2708) Update MSVC6 project with recent changes | orudge | |
2005-07-19 | (svn r2636) Fix: Switched to using the _fastcall calling convention instead ↵ | ludde | |
of cdecl. (Please tell me if you get linking problems) | |||
2005-07-17 | (svn r2618) - Fix: add mersenne.c to VS6 project file (ludde) | Darkvater | |
2005-07-17 | (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to ↵ | truelight | |
make room for a global AI-handler | |||
2005-07-06 | (svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files. | Darkvater | |
2005-06-17 | (svn r2454) * Codechange: Move #include "stdafx.h" and "openttd.h" from ↵ | matthijs | |
rail.h to rail.c * Codechange: Move declaration of lookup arrays into the functions that need them. This doesn't pollute the global namespace with the array names. * Add: rail.h to the openttd.vcproj and openttd.dsp for MSVC. | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |