Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-22 | (svn r4030) Darkvater * r4030 /trunk/ (openttd.dsp openttd.vcproj): - ↵ | Darkvater | |
[win32] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines. (thx DmitryKo and KUDr) | |||
2006-03-16 | (svn r3897) - Add some more missing files to VS6 project. Thanks for ↵ | Darkvater | |
bringing it to my attention glx. | |||
2006-03-15 | (svn r3892) - Add missing file to VS project-file | Darkvater | |
2006-02-24 | (svn r3666) Fix up svn properties and add header files to Windows project files. | peter1138 | |
2006-02-05 | (svn r3558) Add newgrf_callbacks.h to VS project files | peter1138 | |
2006-02-03 | (svn r3525) - Rename station_newgrf.[ch] to newgrf_station.[ch], and update ↵ | peter1138 | |
project files. | |||
2006-02-03 | (svn r3524) - Split newgrf features from engine.[ch] into ↵ | peter1138 | |
newgrf_engine.[ch], and add the new files to project files. | |||
2006-01-29 | (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵ | Darkvater | |
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals. | |||
2005-12-11 | (svn r3287) Turn the winres.o: openttd.rc special case into a normal %.o: ↵ | tron | |
%.rc rule | |||
2005-11-13 | (svn r3174) - Fix: fix compilation for VS.NET2003 and VS6 (missing ↵ | Darkvater | |
sourcefile(s) from project) | |||
2005-09-08 | (svn r2925) Get VS6 to compile again; really this time (boekabart) and add ↵ | Darkvater | |
eol-style and keywords to newly added source files (ai.[ch]) | |||
2005-09-08 | (svn r2923) Update project files for VS2003 and VS6 (rev2921) | Darkvater | |
2005-09-03 | (svn r2909) Game would hang where the autosave_on_exit was activated. | Darkvater | |
- Updated VS.NET and VS6 project files changed AI files | |||
2005-08-14 | (svn r2866) Move all functions and tables which aren't directly involved in ↵ | tron | |
managing the sprite heap to a new file gfxinit.c. This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier. | |||
2005-08-08 | (svn r2844) Update the MSVC project files, thanks AsterixMG | tron | |
2005-08-05 | (svn r2810) Threads may now return information when they terminate using a ↵ | tron | |
void*. Also add the new files to the MSVC project files. | |||
2005-07-26 | (svn r2715) - Update MSVC project with dmusic.cpp updates | orudge | |
2005-07-25 | (svn r2708) Update MSVC6 project with recent changes | orudge | |
2005-07-19 | (svn r2636) Fix: Switched to using the _fastcall calling convention instead ↵ | ludde | |
of cdecl. (Please tell me if you get linking problems) | |||
2005-07-17 | (svn r2618) - Fix: add mersenne.c to VS6 project file (ludde) | Darkvater | |
2005-07-17 | (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to ↵ | truelight | |
make room for a global AI-handler | |||
2005-07-06 | (svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files. | Darkvater | |
2005-06-17 | (svn r2454) * Codechange: Move #include "stdafx.h" and "openttd.h" from ↵ | matthijs | |
rail.h to rail.c * Codechange: Move declaration of lookup arrays into the functions that need them. This doesn't pollute the global namespace with the array names. * Add: rail.h to the openttd.vcproj and openttd.dsp for MSVC. | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |