Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-23 | (svn r2685) -Codechange: Split the music/sound/video drivers into separate ↵ | tron | |
files and move them into subfolders. This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.) | |||
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-22 | (svn r2672) Move saving/loading related declarations to saveload.h | tron | |
2005-07-20 | (svn r2657) -Codechange: The available railtypes per player are now a ↵ | celestar | |
bitmask, so that railtypes do not be in ascending order of appearance. Allows easier implementation or more railtypes | |||
2005-07-17 | (svn r2610) - Feature: set server map name to the loaded name of the ↵ | Darkvater | |
game/scenario. Also truncate where neccessary - Feature: truncate the path of the saveload window | |||
2005-07-17 | (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to ↵ | truelight | |
make room for a global AI-handler | |||
2005-07-17 | (svn r2602) -Codechange: removed unused variable (disable_computer) | truelight | |
-Fix: Changed some stuff to make server-side AIs possible in the far future | |||
2005-07-16 | (svn r2588) Codechange: Remove PLAYER_SEED_RANDOM | ludde | |
2005-07-15 | (svn r2583) Move OS specific code out of misc.c | ludde | |
Added support for Mersenne Twister random number generator (not implemented in network yet) Wrap player randoms around #ifdef | |||
2005-07-14 | (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ | ludde | |
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state. | |||
2005-07-13 | (svn r2560) Fix: various minor code changes. | ludde | |
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC. | |||
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of ↵ | tron | |
structs, this doesn't change the saved format for now. It's a stepping stone for further changes. | |||
2005-07-10 | (svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/) | truelight | |
support to OpenTTD in preperation of AIScripts (long term). It is OFF by default. Add GPMI:=1 to Makefile.config to enable. | |||
2005-07-08 | (svn r2535) Tabs | tron | |
2005-06-30 | (svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in ↵ | celestar | |
_map_hi for rails, in order to make way for pbs | |||
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron | |
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-21 | (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer | celestar | |
2005-06-07 | (svn r2433) - CodeChange: unmagicify all road/train crossings with ↵ | Darkvater | |
IsLevelCrossing() function (peter1138) | |||
2005-06-04 | (svn r2408) Introduce SetTileOwner() and use it | tron | |
2005-06-04 | (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix ↵ | tron | |
some bogus reads of _map_owner | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |