Age | Commit message (Collapse) | Author |
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the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
Helidepot: a small heliport with a depot for helis only.
Helistation: a large heliport with 3 helipads and a depot.
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(more mart3p)
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support for variable 7F for unbuilt vehicles (mart3p)
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window, ensuring the correct direction is used (inspiration from mart3p)
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hack/feature happier (and consistent) by returning 0 for the flag it uses.
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better than raw numbers
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for vehicles
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instead of just the GRF ID.
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returning -1.
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variations
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Clearing engine and newgrf_engine from cargo related structures.
Apart from moving stuff cargo related, there is nothing really newcargo for now.
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data) used by variable 0x42.
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of 29 pixels, for sets which use 32 pixel long engines/wagons.
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no vehicle (fixes issue with purchase list)
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different vehicle for parent scope than the first vehicle in the consist.
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type occurance.
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compile it. Needed for our MorphOS user ;)
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of sprites in the set.
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mapping from our own state. (heavily based on mart3p's code)
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the parent scope vehicle to be the same as self scope. (Thanks mart3p)
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that ref counting is gone.
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also fixes some known bugs (e.g. the 'Standard Five' in UKRS is now the correct colour)
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varadjusts and variable size. These are not yet processed, however.
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Will be used in the future.
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eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P
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- check Engine ID is within range
- don't try setting a vehicle name if the string id is not a valid Engine ID
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purchase list 'cargo' type first, and then fallback to the default if needed.
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using the new StringID based text system. Vehicle name
translations now work.
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This
reduces the amount of house keeping we do and the chance of memory
leaks.
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other types will exist later, and use separate parameters instead of bitshifting.
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variables instead of using the general byte-type.
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are sometimes used for animation of sprites.
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DiagDirection and friends
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give a debug message for unknown variables.
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engines will use them
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