Age | Commit message (Collapse) | Author |
|
GRF for a game could result in duplicate GRFs in that list, which can cause a segmentation fault while loading the GRFs.
|
|
of a running game.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
|
|
|
|
variables and add the proper const to CopyGRFConfigList
|
|
you do and do not have.
-Feature: show NewGRF compatability of network games in the Game List window; a green square if you got the same OpenTTD version and have the needed NewGRF, a red square if the version does not match and a yellow square if the version matches, but the client is missing at least one of the NewGRFs.
|
|
current GRF.
|
|
[newgrf-static] section) that should always be loaded. These will also be active during the intro screen, and in multiplayer games. Only "network-safe" NewGRFs are permitted, such as fonts and sprite replacement sets.
|
|
newgrf_config and
prefix with GRF.
|
|
of NewGRF settings.
|
|
exclusively. Update action 7/9 now that we know if GRFs are disabled.
|
|
savegames. Back up your savegames...
|