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2006-12-21(svn r7523) -Feature: Add the possibility to change the newgrf configuration ↵Darkvater
of a running game. This is only possible in SP (or in the intro menu). During game play you will get a confirmation window when applying the changes as some actions can crash OpenTTD and/or make your current game unplayable.
2006-12-20(svn r7518) -Codechange: more NULL pointer resets after free.Darkvater
2006-12-20(svn r7517) -Codechange: Set pointers to NULL when freeing the newgrf config ↵Darkvater
variables and add the proper const to CopyGRFConfigList
2006-12-18(svn r7505) -Feature: show NewGRFs used on a game server, show which NewGRFs ↵rubidium
you do and do not have. -Feature: show NewGRF compatability of network games in the Game List window; a green square if you got the same OpenTTD version and have the needed NewGRF, a red square if the version does not match and a yellow square if the version matches, but the client is missing at least one of the NewGRFs.
2006-12-14(svn r7495) -Fix (r7354): [NewGRF] Deactivate the target GRF, not the ↵peter1138
current GRF.
2006-12-12(svn r7490) -Feature: Load a list of NewGRFs from the config (in the ↵peter1138
[newgrf-static] section) that should always be loaded. These will also be active during the intro screen, and in multiplayer games. Only "network-safe" NewGRFs are permitted, such as fonts and sprite replacement sets.
2006-12-10(svn r7464) -Codechange: move BuildParamList from newgrf_gui to ↵peter1138
newgrf_config and prefix with GRF.
2006-12-04(svn r7357) -Codechange: new NewGRF set up window which allows modification ↵peter1138
of NewGRF settings.
2006-12-04(svn r7354) -Codechange: Remove grffile->flags and use grfconfig->flags ↵peter1138
exclusively. Update action 7/9 now that we know if GRFs are disabled.
2006-12-04(svn r7348) -Feature: Initial support for saving NewGRF settings with ↵peter1138
savegames. Back up your savegames...