Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-22 | (svn r2970) - Newgrf: Allocate spritegroups dynamically; this allows a cargo ↵ | peter1138 | |
ID to reference the previous definition of the same cargo ID, instead of causing loops. | |||
2005-08-15 | (svn r2871) -Feature/Fix: Per GRF parameter lists | tron | |
2005-08-15 | (svn r2868) Change the way NewGRFs are loaded: The loading process i no ↵ | tron | |
longer bolted onto the normal graphics loading. This has two major advantages: - Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place - NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix) If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test! | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-03-10 | (svn r1981) Typedef some structs and enums | tron | |
2004-11-19 | (svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. | pasky | |
2004-11-17 | (svn r665) code fixes for newgrf.c/newgrf.h | dominik | |
2004-11-17 | (svn r663) [newgrf] sorry, forgot newgrf.h | dominik | |