Age | Commit message (Collapse) | Author |
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comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
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ID to reference the previous definition of the same cargo ID, instead of causing loops.
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longer bolted onto the normal graphics loading.
This has two major advantages:
- Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place
- NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix)
If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test!
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