Age | Commit message (Collapse) | Author |
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Will be used in the future.
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the version is 7 or higher, not less than 7...
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less than 6 uses the old scheme, of 7 or more uses the new scheme. (Moving targets, yay...)
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signal graphics. Thanks to Purno for supplying data to test
with.
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action 0x1, not just on 'normal' sprite groups.
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group loader
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eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P
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files. Usage: "mygrf = 1". You can pass up to 128 parameters, each one seperated by a comma or a space-character. Big thanks to peter1138 for the inspiration and examples.
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- check Engine ID is within range
- don't try setting a vehicle name if the string id is not a valid Engine ID
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using the new StringID based text system. Vehicle name
translations now work.
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Some TODOs left, but the core is there.
Thanks to Peter1138 for code, advice and patience
And to Patchman for letting us define a lot of langids :)
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This
reduces the amount of house keeping we do and the chance of memory
leaks.
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This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
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via station.h in a number of source files
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which is mainly used for comments. So leave it in, but fix the created warning. Use proper action name for check_length() in Action 0x10
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extra pre-stage (before initialize and activation) to scan the GRF file for GOTO labels. Big thanks for peter1138 for the guidance and answers, as well as parts of the code.
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Darkvater ;)
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memory and zero it out and change the loop a little
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initialization stage.
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extraneous brackets.
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store custom station data. This saves us approximately 40KB per GRF file, if there are no stations defined.
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code and proofreading, thanks to peter1138 for another lot of code and ideas.
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variables.
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railtypes. (These are currently the same, but won't be forever...)
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shuffling order of rail vehicle purchase list (and replace vehicle list)
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newgrf_engine.[ch], and add the new files to project files.
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settings may have changed.
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not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf)
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an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)
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id for warning messages -- this makes this output more useful...
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is rather vague on this, but we don't support newcargos anyway.
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class. Also fix typo in r3384.
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engine class not getting set.
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refit mask.
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