Age | Commit message (Collapse) | Author |
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extraneous brackets.
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store custom station data. This saves us approximately 40KB per GRF file, if there are no stations defined.
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code and proofreading, thanks to peter1138 for another lot of code and ideas.
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variables.
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railtypes. (These are currently the same, but won't be forever...)
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shuffling order of rail vehicle purchase list (and replace vehicle list)
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newgrf_engine.[ch], and add the new files to project files.
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settings may have changed.
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not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf)
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an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)
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id for warning messages -- this makes this output more useful...
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is rather vague on this, but we don't support newcargos anyway.
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class. Also fix typo in r3384.
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engine class not getting set.
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refit mask.
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fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose.
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the scroll count of a list and furthermore only used in one file
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false; else return true; is confusing
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and added some more values.
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lengthof()
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Rewrite handling of station classes.
Allow for more than 8 station tile layouts.
Start of code to unload custom stations.
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OpenTTD? (belugas)
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by cargo classes.
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When being asked answer according to _use_dos_palette. (Suggestion by Belugas)
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
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of manual shifting/anding
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to a vehicle.
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groups. This will allow unloading.
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of callbacks results within random and "real" groups. (Not fully supported yet.)
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pointers instead of copying the data around.
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-Codechange, NewGRF: Remove unnecessary NULL check.
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description, in which case the Action 8 is 8 bytes, not 9. (pb_viaduct)
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tables from GRF. Currently drawing tall pillars uses old data.
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-Fix, Newgrf: Don't mark an engine as a wagon after setting speed -- wagons can have speed limits.
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