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path: root/network_server.c
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2005-01-19(svn r1568) made an enum of train subtypes to make the code more readablebjarni
2005-01-16(svn r1546) -Fix: possible buffer-overflow in networktruelight
2005-01-15(svn r1527) -Add: RCon (Remote Connection). A server can set:truelight
'set rcon_pw <password>' Which enables rcon. A client can now do: 'rcon <password> "<command>"' The command will be executed on the server. (guru3) -Fix: 'kick 1' did crash dedicated servers -Fix: server password is now correctly saved !!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-15(svn r1518) -Fix: server issue where some company names were wrongdarkvater
-Fix: Highscore troubles; accessing members of deleted window
2005-01-14(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)truelight
- Added green dot if company income is positive (else red dot) - Added lock icon if company is password protected
2005-01-10(svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped ↵darkvater
year between 1920-2090 as wel as adding defines for it.
2005-01-09(svn r1451) Fix some of the signed/unsigned comparison warningstron
2005-01-05(svn r1389) -Add: [Network] Added packet protection. No longer a client or ↵truelight
server reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead.
2005-01-02(svn r1322) -Add: banning system (mostly tnx to guru3)truelight
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'.
2005-01-01(svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could ↵truelight
talk).. 1 variable was still byte instead of uint16 (with a very big tnx to guru3!)
2004-12-29(svn r1297) Language fixes in the source.. (ln-)miham
2004-12-23(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 charstruelight
-Fix: You can enter some more chars in the chatbox
2004-12-23(svn r1252) -Add: [Network] With 'set restart_game_date' you can set the ↵truelight
date for in which year the server must restart hisself. (0 = disabled, default value)
2004-12-23(svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because truelight
company-index was sent, which should have been the client-index
2004-12-21(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)truelight
2004-12-20(svn r1186) -Fix: [Network] You can now join a company on a server where a ↵truelight
company went bankrupt, without joining the wrong company (or even failing to do so)
2004-12-20(svn r1185) -Fix: [Network] Send to team now results in correct company on ↵truelight
the sender
2004-12-19(svn r1174) -Fix: [Network] All strings can now be translated (no more ↵truelight
hardcoded strings)
2004-12-19(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' truelight
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
2004-12-16(svn r1136) -Fix: [Network] Revision check on windows-servers is working nowtruelight
2004-12-16(svn r1131) -Add: [Network] Autoclean_companies (set it with 'set ↵truelight
autoclean_companies on/off'). When enabled, empty companies (companies with no active clients) with no password are declared bankrupt after 1 year of emptyness. For empty companies with password, the password is removed after 3 years of emptyness. The delay of removing company/password can be configured via: - 'set autoclean_protected <months>' - 'set autoclean_unprotected <months>'
2004-12-16(svn r1127) -Fix: [Network] Protect the network against an illegal ↵truelight
PLAYER_CTRL (in which a modified client could, for example, delete a random active company)
2004-12-15(svn r1106) -Add: [Network] Added master-server protocol and advertise to truelight
master-server option. No GUI yet, and disabled by default (it still is WIP)
2004-12-15(svn r1104) -Fix: nasty server crash buffer overflow problem when using ↵darkvater
release build. Big thanks to Truelight for the guidance in fixing this very annoying bug! -VS.NET now treats warnings as errors too in the release build.
2004-12-15(svn r1098) -Fix: server without revision build doesn't care about the ↵darkvater
client's version. Also moved all revision things where it belongs (network.c)
2004-12-15(svn r1096) -Fix: [Network] PlayAs is now registered correctlytruelight
-Codewise: [Network] Cleaned some code, removed some comment, changed some wrong comment
2004-12-15(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵darkvater
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-14(svn r1090) -Fix: Made the _openttd_revision variable global, and with that truelight
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
2004-12-13(svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time truelight
(revision length is back to 10, and checking is now done correctly)
2004-12-13(svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows ↵truelight
(somehow windows uses WITH_REV_HACK instead of WITH_REV :s)
2004-12-12(svn r1026) -Add: [Network] Added unique id, so in network, each client has an truelight
unique id (generated via md5)
2004-12-08(svn r982) -Fix: [Network] Because dparams are misused as a char, we had some truelight
endian-problems. To fix this, we are sending dparams byte by byte (instead of an uint32). Because of this dparam is sent not-uint32-endian-safe, but char-endian-safe. Too bad dparam can no longer be used for normal stuff (which is currently not the case) (tnx to Tron and Bjarni)
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight