Age | Commit message (Collapse) | Author |
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GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
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could be invalid after
a call to DeleteWindow() somewhere else. Also do some cleanup with AllowWindowDescFront()
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positioning WDP_AUTO = -1)
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selection control in
there instead of calling function.
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longer than the allocated
graphical box will be wrapped to a new line.
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setting up the
textbuffer instead of typing it out each and every time.
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name and target are
in the sender's colour, the actual message is in white. Should improve readability.
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WWT_INSET (credits to peter1138
for the aptly found name)
-Codechange: Remove the explicit numbering from WindowWidgetTypes
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is only plain panel,
WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2
because that is what it is. Added WWT_PUSHBTN that is either just a pushable button,
or a textbutton, which text's drawn dynamically independent of widget.
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The last parameter should point to the end of the buffer (eg lastof(buf))
Courtesy of Tron.
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parameter from HandleEditBoxKey
as the same information is present in querystr_d->afilter
-Also (&((querystr_d *)&WP(w, querystr_d))->text is the same as &WP(w, querystr_d).text
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DESTTYPE_PLAYER/NETWORK_ACTION_CHAT_PLAYER
to _COMPANY as that is whom you are really addressing to. Also change some variable
names, 'desttype' is confusing if there is also a parameter 'dest', so rename it to
just type.
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DrawStringMultiCenter for simple
strings if maximum width is set to zero anywyas.
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SHIFT+ENTER (SHIFT+T)
sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all
team mates and ENTER (T) sends a message to teammates if you have any, otherwise
to all players.
The chat-window now also shows what kind of message is being sent. Shortcut
functionality has not been changed (ENTER sends message, ESC closes window)
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-Codechange: Add FOR_ALL_ACTIVE_CLIENT_INFOS macro that will loop all clients
skipping inactive ones.
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correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
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p->index + 1. To
correctly handle this ci->client_playas - 1 was used all over the code making
it pretty confusing at times. Use proper one-on-one values now. Special handling
is only needed for user-output to not to confuse users.
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wishing to become a
new player instead of a 0.
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PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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With networking
disabled hardcode _networking/_network_available to zero and let the compiler
handle all optimizations.
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used when
networking is enabled.
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put 'break' after switch statements)
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Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
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Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
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WindowEvent, which is now a struct
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superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
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network game password handling somewhere were it belongs to
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which should be
integral to strings.c
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(or, will do that).
It isn't the best name, but we couldn't find any better.
This unifies the pool-system even more.
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invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
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whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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-Codechange: added some comments and const correctness (Darkvater)
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Player-Names and
Town-Names (that order) using <tab>. Based on FS#28 by egladil.
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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textboxes to only
allow certain patterns (like numbers only)
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BASE_YEAR when comparing _cur_year with a 'full' year.
-Cleanup: replace some magic '1920' values with BASE_YEAR.
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
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column headers on sort by name
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This also fixes a bug:
-Fix: It was possible to rename a signs or waypoints with the chat box
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Don't tell the Textbuf an arbitrary number as size of the string buffer, but the real lengthof() it
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