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2005-02-21(svn r1894) - Codechange: cleaned up the console a bit, wholly unified ↵Darkvater
handling of text with that of editboxes - Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-02-08(svn r1848) Remove the obscure feature of initialising the edit box with the ↵tron
contents of str_buffr - it was unused anyway. Remove it from the chat box too, which inherited it via copy&paste.
2005-02-06(svn r1832) Next byte -> char iteration: custom namestron
2005-02-06(svn r1827) Next iteration of the byte -> char transition: some string ↵tron
drawing functions and buffers
2005-02-06(svn r1821) Move generic string handling functions to string.[ch] and ↵tron
introduce stre{cpy,cat}, see string.h for their semantics
2005-02-06(svn r1813) Declare functions implemented in strings.c in their own shiny ↵tron
new header (though i think some of these function don't belong into strings.c)
2005-02-05(svn r1808) Use strcmp() instead of home brewed function str_eq()tron
2005-01-24(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the ↵truelight
GUI again
2005-01-23(svn r1611) Display server port in the multiplayer game info windowdominik
I had to make the multiplayer window 10 pixels wider for this
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-15(svn r1526) -Fix: [1103027] Minor changes for the lobby GUI (widen window) ↵darkvater
(bociusz)
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-14(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)truelight
- Added green dot if company income is positive (else red dot) - Added lock icon if company is password protected
2005-01-14(svn r1508) Remove duplicate declarations and include proper headers where ↵tron
necessary
2005-01-13(svn r1502) -Fix: [1101889] Crash under windows... stupid typo in ↵darkvater
player_gui.c ^ should've been & -Fix: in multiplayer clientlist can only be opened once
2005-01-11(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 ↵darkvater
and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list. -Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
2005-01-10(svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped ↵darkvater
year between 1920-2090 as wel as adding defines for it.
2005-01-05(svn r1383) Fix: You can now also delete automatically found servers by ↵dominik
pressing "del" Fix: The scrollbar is correctly updated when deleting servers
2005-01-04(svn r1379) -Fix: various GUI glitches. Added default sizes to various ↵darkvater
widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-03(svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵truelight
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
2005-01-03(svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario ↵dominik
list when creating server
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02(svn r1322) -Add: banning system (mostly tnx to guru3)truelight
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'.
2004-12-29(svn r1298) -Fix: [ 1092661 ] On create, the scrollbar of the server-list ↵truelight
was not updated
2004-12-27(svn r1280) -Codechange: made the last patch a bit more... readable (in ↵truelight
other words: use that spacebar!!)
2004-12-26(svn r1279) Fixed the scrollbar in the network gui(server list). It now ↵bjarni
updates when scrolling (HackyKid)
2004-12-23(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 charstruelight
-Fix: You can enter some more chars in the chatbox
2004-12-23(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.darkvater
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-22(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)truelight
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
2004-12-21(svn r1205) Fix: Made the network window a bit wider, so that other ↵dominik
languages don't have overlapping strings
2004-12-21(svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from ↵truelight
WE_KEYPRESS. Now you can change your player-name in the GUI again :)
2004-12-20(svn r1194) Feature: You can now add and remove servers from the server ↵dominik
list. Those will be remembered until you delete them by pressing the Delete key.
2004-12-20(svn r1187) -Fix: [Network] You can no longer join as spectator a game with no truelight
companies (a lot of code can simply not handle it)
2004-12-20(svn r1186) -Fix: [Network] You can now join a company on a server where a ↵truelight
company went bankrupt, without joining the wrong company (or even failing to do so)
2004-12-19(svn r1174) -Fix: [Network] All strings can now be translated (no more ↵truelight
hardcoded strings)
2004-12-19(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' truelight
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
2004-12-18(svn r1162) The server list can now be automatically filled from the config ↵dominik
file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
2004-12-16(svn r1126) -Fix: [Network] Pressing Disconnect on the GUI puts you back to the truelight
main-menu (so you no longer stay ingame (if you were))
2004-12-15(svn r1113) -Add: [Network] Added the GUI part for server advertising. When ↵truelight
you go to Start Server, you can select by connection: 'Internet (advertise)'. When selected, the server will announce itself to the server-list at http://servers.openttd.org (when finished)
2004-12-15(svn r1108) -Fix: [Network] Fixed problem around slow clients:truelight
They joined, they got the map, but it took some time before the new player was created. In this time a player could do stuff, causing a player-id-mismatch, and the player was kicked out. Now a player get's a nice GUI which says: registering.. When that is gone, the player is joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
2004-12-15(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵darkvater
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-14(svn r1090) -Fix: Made the _openttd_revision variable global, and with that truelight
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
2004-12-14(svn r1082) Feature: Chat toolbardominik
- to chat with all players press Return (or Shift-T) and type in the message - Press Return again to send the message
2004-12-13(svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time truelight
(revision length is back to 10, and checking is now done correctly)
2004-12-13(svn r1052) -Fix: [Network] You can't join a server when revision mismatches.truelight
2004-12-13(svn r1051) -Fix: [Network] New Company button is disabled when there is no ↵truelight
more space for a new company
2004-12-13(svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows ↵truelight
(somehow windows uses WITH_REV_HACK instead of WITH_REV :s)
2004-12-10(svn r1012) -Fix: [Network] Endless loop if a server was offline (WizKid)truelight
2004-12-09(svn r999) New icons for the network interface, newgrf gui and the tiny eurodominik