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2004-09-07(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)darkvater
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-09-07(svn r176) -Fix: network_gui const and warnings fixes (Tron)darkvater
2004-09-06(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. ↵darkvater
Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de) -GUI: Change some network GUI stuff (Darkvater)
2004-08-22(svn r106) New network core (by sign_de)dominik
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList
2004-08-10(svn r2) -Fix [993829] UDP Fixes (lucaspiller)darkvater
-Fix change 255/0xFF to OWNER_SPECTATOR for spectator stuff (TrueLight)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight