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2005-07-15(svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the ↵ludde
new string system. Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c.
2005-07-14(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ludde
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-06-06(svn r2422) - Codechange: magic number fix in network window (anonymous)Darkvater
2005-06-04(svn r2405) Simplify a few '? true : false' and '? false : true', especially ↵tron
the latter is confusing
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-30(svn r2387) - CodeChange: made the saveload code more readable and also ↵Darkvater
removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big. - Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
2005-05-17(svn r2348) - Fix: Do not scroll the game with the arrow keys when the ↵Darkvater
chatbox is open
2005-05-12(svn r2300) - CodeChange: check the last number of commands, now only the ↵Darkvater
refit ones remain, and some server-only commands. - CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ() - Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), ↵Darkvater
CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). - CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-02(svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', ↵Darkvater
WDF_STD_BTN, instead of doing the "workaround" of the previous commit
2005-05-02(svn r2251) - Fix: [ 1193945 ] Clicking on the chat text box causes an ↵Darkvater
assertion failure
2005-04-06(svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in ↵Darkvater
Multiplayer Menu - Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user.
2005-04-05(svn r2152) - Fix: Chatbar in MP games is now on-top of the news window.darkvater
- CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer. - CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc.
2005-02-21(svn r1894) - Codechange: cleaned up the console a bit, wholly unified ↵Darkvater
handling of text with that of editboxes - Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-02-08(svn r1848) Remove the obscure feature of initialising the edit box with the ↵tron
contents of str_buffr - it was unused anyway. Remove it from the chat box too, which inherited it via copy&paste.
2005-02-06(svn r1832) Next byte -> char iteration: custom namestron
2005-02-06(svn r1827) Next iteration of the byte -> char transition: some string ↵tron
drawing functions and buffers
2005-02-06(svn r1821) Move generic string handling functions to string.[ch] and ↵tron
introduce stre{cpy,cat}, see string.h for their semantics
2005-02-06(svn r1813) Declare functions implemented in strings.c in their own shiny ↵tron
new header (though i think some of these function don't belong into strings.c)
2005-02-05(svn r1808) Use strcmp() instead of home brewed function str_eq()tron
2005-01-24(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the ↵truelight
GUI again
2005-01-23(svn r1611) Display server port in the multiplayer game info windowdominik
I had to make the multiplayer window 10 pixels wider for this
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-15(svn r1526) -Fix: [1103027] Minor changes for the lobby GUI (widen window) ↵darkvater
(bociusz)
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-14(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)truelight
- Added green dot if company income is positive (else red dot) - Added lock icon if company is password protected
2005-01-14(svn r1508) Remove duplicate declarations and include proper headers where ↵tron
necessary
2005-01-13(svn r1502) -Fix: [1101889] Crash under windows... stupid typo in ↵darkvater
player_gui.c ^ should've been & -Fix: in multiplayer clientlist can only be opened once
2005-01-11(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 ↵darkvater
and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list. -Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
2005-01-10(svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped ↵darkvater
year between 1920-2090 as wel as adding defines for it.
2005-01-05(svn r1383) Fix: You can now also delete automatically found servers by ↵dominik
pressing "del" Fix: The scrollbar is correctly updated when deleting servers
2005-01-04(svn r1379) -Fix: various GUI glitches. Added default sizes to various ↵darkvater
widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-03(svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵truelight
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
2005-01-03(svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario ↵dominik
list when creating server
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02(svn r1322) -Add: banning system (mostly tnx to guru3)truelight
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'.
2004-12-29(svn r1298) -Fix: [ 1092661 ] On create, the scrollbar of the server-list ↵truelight
was not updated
2004-12-27(svn r1280) -Codechange: made the last patch a bit more... readable (in ↵truelight
other words: use that spacebar!!)
2004-12-26(svn r1279) Fixed the scrollbar in the network gui(server list). It now ↵bjarni
updates when scrolling (HackyKid)
2004-12-23(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 charstruelight
-Fix: You can enter some more chars in the chatbox
2004-12-23(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.darkvater
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-22(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)truelight
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
2004-12-21(svn r1205) Fix: Made the network window a bit wider, so that other ↵dominik
languages don't have overlapping strings
2004-12-21(svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from ↵truelight
WE_KEYPRESS. Now you can change your player-name in the GUI again :)
2004-12-20(svn r1194) Feature: You can now add and remove servers from the server ↵dominik
list. Those will be remembered until you delete them by pressing the Delete key.
2004-12-20(svn r1187) -Fix: [Network] You can no longer join as spectator a game with no truelight
companies (a lot of code can simply not handle it)
2004-12-20(svn r1186) -Fix: [Network] You can now join a company on a server where a ↵truelight
company went bankrupt, without joining the wrong company (or even failing to do so)
2004-12-19(svn r1174) -Fix: [Network] All strings can now be translated (no more ↵truelight
hardcoded strings)
2004-12-19(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' truelight
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.