Age | Commit message (Collapse) | Author |
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With networking
disabled hardcode _networking/_network_available to zero and let the compiler
handle all optimizations.
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used when
networking is enabled.
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put 'break' after switch statements)
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Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
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Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
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WindowEvent, which is now a struct
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superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
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network game password handling somewhere were it belongs to
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which should be
integral to strings.c
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(or, will do that).
It isn't the best name, but we couldn't find any better.
This unifies the pool-system even more.
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invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
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whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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-Codechange: added some comments and const correctness (Darkvater)
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Player-Names and
Town-Names (that order) using <tab>. Based on FS#28 by egladil.
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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textboxes to only
allow certain patterns (like numbers only)
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BASE_YEAR when comparing _cur_year with a 'full' year.
-Cleanup: replace some magic '1920' values with BASE_YEAR.
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
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column headers on sort by name
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This also fixes a bug:
-Fix: It was possible to rename a signs or waypoints with the chat box
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Don't tell the Textbuf an arbitrary number as size of the string buffer, but the real lengthof() it
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(?!), therefore don't pass this information as parameter
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chat box from the "text box"-widget instead of hardcoding an arbitrary - and wrong - number
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string
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so don't jump through hoops to check if nothing was entered and simplify the code
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care for the WE_ON_EDIT_TEXT_CANCEL event, so don't send one. This code looks like it was mindlessly copy&pasted from the query box
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size of the buffer (so length of string + '\0'), but in the code it was a mix of both. It didn't cause any problems though, only an occasionaly one-less character than allowed. (thanks Tron for noticing)
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languages fit (wikipedian).
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1. disable widgets also when the active companies/spectators is bigger than the max.
This can happen if the server has changed the settings.
2. updated scroll-count in the lobby as the window is higher.
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(Bjarni, glx, MeusH, Tron, me, my sister)
- Remove the most blatant of untranslated or wrongly-outdated strings.
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connectivity (so servers which you can join are on top) and sort on names as a second criteria on clients and connectivity.
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without freeing the previous value and make it possible to ban offline clients
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when using MSVC
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name/clients/compatibility ascending/descending)
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them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.
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be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
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network_gamelist.c
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in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company
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for the new information.
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companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
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