Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-07-30 | (svn r5655) -Fix [SF 1424115]: Reversed arrow-sign in the multiplayer list ↵ | Darkvater | |
column headers on sort by name | |||
2006-07-26 | (svn r5609) CodeChange : Apply coding style | belugas | |
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-11 | (svn r5226) Reduce the mess that sending chat messages is | tron | |
This also fixes a bug: -Fix: It was possible to rename a signs or waypoints with the chat box | |||
2006-05-16 | (svn r4892) - Fix [FS#162]: SEGV when sorting an empty server list. (glx) | Darkvater | |
2006-04-29 | (svn r4623) - Codechange: s/byte/PlayerID/ | Darkvater | |
2006-04-07 | (svn r4315) Remove MAX_QUERYSTR_LEN, rather use lengthof() the real thing | tron | |
2006-04-07 | (svn r4314) -Fix: a buffer overflow of the chat box introduced in r1263. ↵ | tron | |
Don't tell the Textbuf an arbitrary number as size of the string buffer, but the real lengthof() it | |||
2006-04-07 | (svn r4313) The parent window of the chat box is always the main toolbar ↵ | tron | |
(?!), therefore don't pass this information as parameter | |||
2006-04-07 | (svn r4312) Calculate the maximum pixel width of the entered text in the ↵ | tron | |
chat box from the "text box"-widget instead of hardcoding an arbitrary - and wrong - number | |||
2006-04-07 | (svn r4310) The chat box has no visible window title, therefore remove the ↵ | tron | |
string | |||
2006-04-07 | (svn r4309) The initial string of the chat box is always the empty string, ↵ | tron | |
so don't jump through hoops to check if nothing was entered and simplify the code | |||
2006-04-07 | (svn r4304) The chat box' parent window (the main toolbar, wtf?) doesn't ↵ | tron | |
care for the WE_ON_EDIT_TEXT_CANCEL event, so don't send one. This code looks like it was mindlessly copy&pasted from the query box | |||
2006-04-06 | (svn r4301) - Fix: the maxlength parameter of Textbuf is supposed to be the ↵ | Darkvater | |
size of the buffer (so length of string + '\0'), but in the code it was a mix of both. It didn't cause any problems though, only an occasionaly one-less character than allowed. (thanks Tron for noticing) | |||
2006-03-17 | (svn r3933) - [ 1439907 ] Increase client list window width so at least most ↵ | Darkvater | |
languages fit (wikipedian). | |||
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-01-31 | (svn r3501) - Load the lobby-window with up-to-date data upon opening | Darkvater | |
2006-01-31 | (svn r3499) - Fix: a few gui glitches in the network window: | Darkvater | |
1. disable widgets also when the active companies/spectators is bigger than the max. This can happen if the server has changed the settings. 2. updated scroll-count in the lobby as the window is higher. | |||
2006-01-30 | (svn r3494) - Update several languages. Thanks all translators online atm ↵ | Darkvater | |
(Bjarni, glx, MeusH, Tron, me, my sister) - Remove the most blatant of untranslated or wrongly-outdated strings. | |||
2006-01-29 | (svn r3478) - Fix: In the network game list do the default sorting on ↵ | Darkvater | |
connectivity (so servers which you can join are on top) and sort on names as a second criteria on clients and connectivity. | |||
2006-01-29 | (svn r3469) - Fix: plug a possible memleak with subsequential strdup's ↵ | Darkvater | |
without freeing the previous value and make it possible to ban offline clients | |||
2006-01-26 | (svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp ↵ | Darkvater | |
when using MSVC | |||
2006-01-26 | (svn r3441) - Feature: Allow the network game list to be sorted (by ↵ | Darkvater | |
name/clients/compatibility ascending/descending) | |||
2006-01-26 | (svn r3439) - CodeChange: Remove a whole bunch of global variables and put ↵ | Darkvater | |
them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there. | |||
2006-01-26 | (svn r3438) - Fix: first request company data, then general. Yes, it should ↵ | Darkvater | |
be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;)) | |||
2006-01-26 | (svn r3435) - Fix a warning, removed unused extern and some comments in ↵ | Darkvater | |
network_gamelist.c | |||
2006-01-26 | (svn r3434) - Correctly update all network information when pressing refresh ↵ | Darkvater | |
in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company | |||
2006-01-25 | (svn r3429) - Feature (Followup): Change the gamelist window to accomodate ↵ | Darkvater | |
for the new information. | |||
2006-01-25 | (svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵ | Darkvater | |
companies and spectators for a server. This can be changed/viewed during runtime as well in the console. | |||
2005-12-24 | (svn r3336) byte -> WindowClass, uint16 -> WindowNumber | tron | |
2005-12-20 | (svn r3322) - Fix: Network window crash when it receives invalid information ↵ | Darkvater | |
for example from the integrated nightly, so validate the network-input when it is received - CodeChange: added str_validate(char *str) function that checks if a string contains only printable characters and if not, replaces those characters by question marks. Also move IsValidAsciiChar() to string.h | |||
2005-12-14 | (svn r3298) Remove unused and write-only variables | tron | |
2005-12-07 | (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect ↵ | peter1138 | |
their actual use, and add "Close Window" tooltip where missing. | |||
2005-11-16 | (svn r3211) Fix typo in r3181 | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-13 | (svn r3172) static, const | tron | |
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron | |
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-17 | (svn r2624) - Fix: oops, forgot to change the already in use ↵ | Darkvater | |
DrawStringCenteredTruncated() functions. | |||
2005-07-17 | (svn r2610) - Feature: set server map name to the loaded name of the ↵ | Darkvater | |
game/scenario. Also truncate where neccessary - Feature: truncate the path of the saveload window | |||
2005-07-15 | (svn r2581) Fix: Behave a bit safer if central server sends bogus ↵ | ludde | |
information about clients. Change: Made code a little bit more readable by putting _selected_item in a local var with a shorter name. | |||
2005-07-15 | (svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the ↵ | ludde | |
new string system. Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c. | |||
2005-07-14 | (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ | ludde | |
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state. | |||
2005-06-06 | (svn r2422) - Codechange: magic number fix in network window (anonymous) | Darkvater | |
2005-06-04 | (svn r2405) Simplify a few '? true : false' and '? false : true', especially ↵ | tron | |
the latter is confusing | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-30 | (svn r2387) - CodeChange: made the saveload code more readable and also ↵ | Darkvater | |
removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big. - Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types. | |||
2005-05-17 | (svn r2348) - Fix: Do not scroll the game with the arrow keys when the ↵ | Darkvater | |
chatbox is open | |||
2005-05-12 | (svn r2300) - CodeChange: check the last number of commands, now only the ↵ | Darkvater | |
refit ones remain, and some server-only commands. - CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ() - Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders() |