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2006-12-26(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate ↵Darkvater
debugging levels to use in debug.h. grfmsg() is now used as a specific debug-function for grf.
2006-12-20(svn r7518) -Codechange: more NULL pointer resets after free.Darkvater
2006-12-18(svn r7505) -Feature: show NewGRFs used on a game server, show which NewGRFs ↵rubidium
you do and do not have. -Feature: show NewGRF compatability of network games in the Game List window; a green square if you got the same OpenTTD version and have the needed NewGRF, a red square if the version does not match and a yellow square if the version matches, but the client is missing at least one of the NewGRFs.
2006-11-06(svn r7076) -Codechange: Prefer includes instead of using extern. Move ↵Darkvater
UpdateNetworkGameWindow declaration to network.h, and remove stale externs of NetworkPopulateCompanyInfo
2006-10-12(svn r6750) -Codechange: Juggle around some header includes as they're only ↵Darkvater
used when networking is enabled.
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-01-26(svn r3435) - Fix a warning, removed unused extern and some comments in ↵Darkvater
network_gamelist.c
2006-01-25(svn r3429) - Feature (Followup): Change the gamelist window to accomodate ↵Darkvater
for the new information.
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-01-23(svn r1623) Remove dead codetron
2005-01-22(svn r1596) Add some more staticstron
2004-12-20(svn r1194) Feature: You can now add and remove servers from the server ↵dominik
list. Those will be remembered until you delete them by pressing the Delete key.
2004-12-19(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' truelight
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight