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2006-04-03(svn r4267) - Fix (r4241): also validate the error number that a client ↵Darkvater
receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
2006-03-02(svn r3726) - [6/6] Finalize conversion, finally save the patches struct.Darkvater
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed - The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences. - The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions. - The savegame version has been increased to 22. - The last 6 orso patches close the following reports: [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console. [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values. [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer. [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
2006-01-25(svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵Darkvater
companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-19(svn r3407) - Feature: Kick and ban now with IP numbers.Darkvater
2005-10-07(svn r3024) -Codechange: Another batch of replacements of ↵tron
int/uint/int16/byte/-1 with proper types and constants
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-15(svn r2324) Introduce _cmd_text for passing strings with a command instead ↵tron
of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
2005-05-14(svn r2308) - Fix: enforce server-only and/or offline commands by giving ↵Darkvater
them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" - CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
2005-03-09(svn r1970) Fix some warnings which Cygwin showedtron
2005-03-06(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of ↵darkvater
network_core.h (Tron)". - VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-02-07(svn r1845) - Revert r1835 since it totally screws network compilingdarkvater
- Fix: fix some VS.NET warnings - Add missing file to VS.NET project file
2005-02-07(svn r1835) Reduce the visibility of network_core.htron
2005-01-26(svn r1691) -Fix: oops, forgot to bump the company-info-versiontruelight
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-15(svn r1527) -Add: RCon (Remote Connection). A server can set:truelight
'set rcon_pw <password>' Which enables rcon. A client can now do: 'rcon <password> "<command>"' The command will be executed on the server. (guru3) -Fix: 'kick 1' did crash dedicated servers -Fix: server password is now correctly saved !!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-14(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)truelight
- Added green dot if company income is positive (else red dot) - Added lock icon if company is password protected
2005-01-05(svn r1389) -Add: [Network] Added packet protection. No longer a client or ↵truelight
server reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead.
2005-01-02(svn r1322) -Add: banning system (mostly tnx to guru3)truelight
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'.
2004-12-22(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)truelight
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
2004-12-21(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)truelight
2004-12-19(svn r1174) -Fix: [Network] All strings can now be translated (no more ↵truelight
hardcoded strings)
2004-12-19(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' truelight
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
2004-12-15(svn r1106) -Add: [Network] Added master-server protocol and advertise to truelight
master-server option. No GUI yet, and disabled by default (it still is WIP)
2004-12-13(svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de)truelight
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight