Age | Commit message (Collapse) | Author |
|
company
went bankrupt, without joining the wrong company (or even failing to do so)
|
|
hardcoded strings)
|
|
now
stay a spectator even if someone else joins.
|
|
and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
|
|
|
|
They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
|
|
-Codewise: [Network] Cleaned some code, removed some comment, changed
some wrong comment
|
|
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
|
|
hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
|
|
(somehow
windows uses WITH_REV_HACK instead of WITH_REV :s)
|
|
unique id (generated via md5)
|
|
endian-problems. To fix this, we are sending dparams byte by byte
(instead of an uint32). Because of this dparam is sent
not-uint32-endian-safe, but char-endian-safe. Too bad dparam can no
longer be used for normal stuff (which is currently not the case) (tnx
to Tron and Bjarni)
|
|
|