Age | Commit message (Collapse) | Author |
|
aren't needed in the !ENABLE_NETWORK case
|
|
Don't record those which aren't
-Fix: Not all networks are /24. Generate proper broadcast addresses for non-/24 nets
|
|
number and get branch information and place it in the revision string. Increase NETWORK_REVISION_LENGTH to accommodate the branch tag.
|
|
current players along with basic stats (ledow)
|
|
|
|
This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
|
|
parameter. (sulai)
|
|
Darkvater's unified configuration changes (r3719+)
|
|
enabled. Preparatory work for saving patches/settings to savegame.
|
|
can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
|
|
for the new information.
|
|
companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
|
|
counter instead
of game days. This allows a paused server to continue to advertise itself.
This also fixes advertising for games that start before 1922.
|
|
interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
|
|
|
|
globally via openttd.h
|
|
Would stop the sync checking from working in some cases.
|
|
information about clients.
Change: Made code a little bit more readable by putting _selected_item in a local var with a shorter name.
|
|
|
|
them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
- CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
|
|
about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
|
|
stable
-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you
can auto-pause the game when a client wants to join the game. This to
avoid connection losses because of big maps (200+ trains). (with tnx to
#openttdcoop for the ideas and testing)
|
|
network_core.h (Tron)".
- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
|
|
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
|
|
|
|
|
|
appropriate warning flags in the Makefile
|
|
'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
|
|
- Added green dot if company income is positive (else red dot)
- Added lock icon if company is password protected
|
|
A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
|
|
-Fix: You can enter some more chars in the chatbox
|
|
date for in
which year the server must restart hisself. (0 = disabled, default value)
|
|
-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
|
|
be found in the 'company information' window
-Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one.
-Added a space between company name and player; looks better
|
|
-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
|
|
list. Those will be remembered until you delete them by pressing the Delete key.
|
|
and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
|
|
file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
|
|
autoclean_companies on/off').
When enabled, empty companies (companies with no active clients) with no
password are declared bankrupt after 1 year of emptyness.
For empty companies with password, the password is removed after 3 years
of emptyness.
The delay of removing company/password can be configured via:
- 'set autoclean_protected <months>'
- 'set autoclean_unprotected <months>'
|
|
They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
|
|
master-server option. No GUI yet, and disabled by default (it still is WIP)
|
|
client's version. Also moved all revision things where it belongs (network.c)
|
|
-Codewise: [Network] Cleaned some code, removed some comment, changed
some wrong comment
|
|
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use
scripts/pre_dedicated.scr)
|
|
(after reboot)
-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
|
|
(revision length is back to 10, and checking is now done correctly)
|
|
unique id (generated via md5)
|
|
so I made
it 20 chars long
|
|
|
|
-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
|