Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-22 | (svn r1596) Add some more statics | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-15 | (svn r1527) -Add: RCon (Remote Connection). A server can set: | truelight | |
'set rcon_pw <password>' Which enables rcon. A client can now do: 'rcon <password> "<command>"' The command will be executed on the server. (guru3) -Fix: 'kick 1' did crash dedicated servers -Fix: server password is now correctly saved !!Warning!!: do not give your rcon password to people you do not thrust! | |||
2005-01-14 | (svn r1509) Const correctness and add static where appropriate while ↵ | tron | |
touching the lines anyway | |||
2005-01-09 | (svn r1451) Fix some of the signed/unsigned comparison warnings | tron | |
2005-01-05 | (svn r1389) -Add: [Network] Added packet protection. No longer a client or ↵ | truelight | |
server reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead. | |||
2005-01-05 | (svn r1381) Fix: [ 1095143 ] Servers list now also saves the port | dominik | |
2005-01-03 | (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) ↵ | tron | |
instead of TILES_[XY] | |||
2005-01-02 | (svn r1322) -Add: banning system (mostly tnx to guru3) | truelight | |
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'. | |||
2004-12-29 | (svn r1297) Language fixes in the source.. (ln-) | miham | |
2004-12-22 | (svn r1239) -Feature: Added gui option of setting company password. It can ↵ | darkvater | |
be found in the 'company information' window -Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one. -Added a space between company name and player; looks better | |||
2004-12-22 | (svn r1236) MorphOS: added make release like in OSX (tokai) | bjarni | |
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai) | |||
2004-12-22 | (svn r1228) -Add: [Network] When a server normally shuts down, it removed ↵ | truelight | |
itself from the server-list | |||
2004-12-22 | (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers) | truelight | |
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up | |||
2004-12-21 | (svn r1202) -Fix: removed unused variable | truelight | |
2004-12-20 | (svn r1194) Feature: You can now add and remove servers from the server ↵ | dominik | |
list. Those will be remembered until you delete them by pressing the Delete key. | |||
2004-12-20 | (svn r1186) -Fix: [Network] You can now join a company on a server where a ↵ | truelight | |
company went bankrupt, without joining the wrong company (or even failing to do so) | |||
2004-12-20 | (svn r1184) -Fix: [Network] %p as chat message no longer gives funny result ↵ | truelight | |
(tnx to GeniusDex (that makes 10 ;))) | |||
2004-12-19 | (svn r1174) -Fix: [Network] All strings can now be translated (no more ↵ | truelight | |
hardcoded strings) | |||
2004-12-19 | (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' | truelight | |
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely. | |||
2004-12-18 | (svn r1162) The server list can now be automatically filled from the config ↵ | dominik | |
file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup. | |||
2004-12-16 | (svn r1137) -Fix: [Network] Replaces all strncpy with ttd_strlcpy.. windows ↵ | truelight | |
really does not like strncpy for some silly reason. | |||
2004-12-16 | (svn r1124) -Fix: [Network] Also the server now has the option Give Money in | truelight | |
ClientList (tnx to teeone for reporting) | |||
2004-12-15 | (svn r1117) Move map arrays and some related macros into their own files ↵ | tron | |
map.c and map.h | |||
2004-12-15 | (svn r1113) -Add: [Network] Added the GUI part for server advertising. When ↵ | truelight | |
you go to Start Server, you can select by connection: 'Internet (advertise)'. When selected, the server will announce itself to the server-list at http://servers.openttd.org (when finished) | |||
2004-12-15 | (svn r1106) -Add: [Network] Added master-server protocol and advertise to | truelight | |
master-server option. No GUI yet, and disabled by default (it still is WIP) | |||
2004-12-15 | (svn r1098) -Fix: server without revision build doesn't care about the ↵ | darkvater | |
client's version. Also moved all revision things where it belongs (network.c) | |||
2004-12-15 | (svn r1096) -Fix: [Network] PlayAs is now registered correctly | truelight | |
-Codewise: [Network] Cleaned some code, removed some comment, changed some wrong comment | |||
2004-12-15 | (svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵ | darkvater | |
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join. | |||
2004-12-14 | (svn r1090) -Fix: Made the _openttd_revision variable global, and with that | truelight | |
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash | |||
2004-12-13 | (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port' | truelight | |
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use scripts/pre_dedicated.scr) | |||
2004-12-13 | (svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de) | truelight | |
2004-12-13 | (svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows ↵ | truelight | |
(somehow windows uses WITH_REV_HACK instead of WITH_REV :s) | |||
2004-12-12 | (svn r1031) -Fix: [Network] The unique-id was not as unique as I though it was.. | truelight | |
2004-12-12 | (svn r1026) -Add: [Network] Added unique id, so in network, each client has an | truelight | |
unique id (generated via md5) | |||
2004-12-12 | (svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network | truelight | |
disconnect without cleaning up. | |||
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-12-02 | (svn r901) Small step in the process to clean up the DPARAM mess: | tron | |
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-15 | (svn r624) Merge r377 to trunk: | tron | |
Remove the memmove special case for MSVC According to the MSDN it was just plain wrong and memmove was directly used in some places anyway | |||
2004-09-18 | (svn r294) -Fix: autorail always builds rail, instead of occasional rail ↵ | darkvater | |
removal (on pressing hotkey after pressing 'bulldozer') -Fix: network fixes (Tron) -Some textfile changes, mainly URL's | |||
2004-09-17 | (svn r287) Sorry, another mistake | dominik | |
2004-09-17 | (svn r286) Sorry, little memalloc problem | dominik | |
2004-09-17 | (svn r285) Fix: networkc.tmp will be created in user's homedir (Loki|muh) | dominik | |
2004-09-17 | (svn r282) -Fix: decode params change accidently commited | signde | |
2004-09-17 | (svn r281) -Fix: some endian issues fixed in network code | signde | |
2004-09-16 | (svn r275) -Fix: Client accidently marked as unready when sending framesync ↵ | signde | |
packets. [this caused occasional timeouts] -Codechange: now all debug messages for network games show the frame_counter [better debugging] | |||
2004-09-16 | (svn r268) -Fix: console-command: script command now stops recording correctly | signde | |
-Fix: network client should not stop sending ready packets anymore [client should not timeout without any reason] | |||
2004-09-15 | (svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the | truelight | |
workaround for it) | |||
2004-09-14 | (svn r261) -Workaround: unplayeable network-game on busy maps because of ↵ | signde | |
wrong setup of _current_player. This is only a workaround that can cause desyncs too but not that often |