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2006-08-16(svn r5928) -Cleanup: remove ConvertIntDate and use ConvertYMDToDate as ↵rubidium
ConvertIntDate was only called with Years.
2006-08-15(svn r5915) -Cleanup: some variables were named *_date while they were only ↵rubidium
holding years; rename these variables to match this.
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-17(svn r5298) Hide function declarations and remove function stubs which ↵tron
aren't needed in the !ENABLE_NETWORK case
2006-06-17(svn r5297) Check the interface flags if IFF_BROADCAST is set before asking ↵tron
for the broadcast address
2006-06-17(svn r5295) Handle a quirk in the Windows interface detection code and fix a ↵tron
typo in r5293 (thanks to Darkvater for testing)
2006-06-17(svn r5293) -Fix: Not all network interfaces are capable of broadcasting. ↵tron
Don't record those which aren't -Fix: Not all networks are /24. Generate proper broadcast addresses for non-/24 nets
2006-06-17(svn r5292) -Fix: When using SIOCGIFCONF to detect network interfaces ↵tron
accomodate for the fact that struct sockaddr doesn't have fixed size in all implementations
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-04-22(svn r4521) - Fix: be consistent about the size of the player-name in MP. ↵Darkvater
This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
2006-04-03(svn r4268) - Delete the network-copy of the Patches struct as it is not ↵Darkvater
needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
2006-04-03(svn r4267) - Fix (r4241): also validate the error number that a client ↵Darkvater
receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-31(svn r3500) - Workaround the inaccurate count of spectators/companies that ↵Darkvater
can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
2006-01-29(svn r3470) - Fix: plug a memleak in _network_host_list.Darkvater
2006-01-25(svn r3429) - Feature (Followup): Change the gamelist window to accomodate ↵Darkvater
for the new information.
2006-01-25(svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵Darkvater
companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-19(svn r3409) - Change the server advertisement interval to use the frame ↵peter1138
counter instead of game days. This allows a paused server to continue to advertise itself. This also fixes advertising for games that start before 1922.
2006-01-19(svn r3407) - Feature: Kick and ban now with IP numbers.Darkvater
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-08-28(svn r2899) -Fix: Several format string vulnerabilities and buffer overflows ↵tron
in the network code
2005-07-29(svn r2755) Fix: Fix a desync issue with autoreplaceludde
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2663) Include variables.h only in these files which need it, not ↵tron
globally via openttd.h
2005-07-16(svn r2590) Fix: [network] Fixed NetworkHandleLocalQueueludde
2005-07-16(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. ↵ludde
Would stop the sync checking from working in some cases.
2005-07-16(svn r2588) Codechange: Remove PLAYER_SEED_RANDOMludde
2005-07-15(svn r2583) Move OS specific code out of misc.cludde
Added support for Mersenne Twister random number generator (not implemented in network yet) Wrap player randoms around #ifdef
2005-07-14(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ludde
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-06-04(svn r2405) Simplify a few '? true : false' and '? false : true', especially ↵tron
the latter is confusing
2005-05-17(svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made ↵truelight
Darkvater go crazy ;))
2005-05-02(svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help ↵Darkvater
about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. - Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
2005-04-06(svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in ↵Darkvater
Multiplayer Menu - Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user.
2005-04-02(svn r2126) - Fix: #2 Fix compilation with network disabled, and comment out ↵Darkvater
some of the warnings (unused function) (I missed this out the last commit, sorry)
2005-03-30(svn r2108) -Fix: the server now also unpause when a client desyncs or somethingtruelight
2005-03-29(svn r2106) -Fix: improved the network-join algoritm, it is now a bit more ↵truelight
stable -Add: added 'pause_on_join' and 'max_join_time' for MP games, where you can auto-pause the game when a client wants to join the game. This to avoid connection losses because of big maps (200+ trains). (with tnx to #openttdcoop for the ideas and testing)
2005-03-09(svn r1970) Fix some warnings which Cygwin showedtron
2005-02-07(svn r1836) Clean up some strange constructs concerning socket optionstron
2005-02-06(svn r1833) byte -> char transition: the resttron
2005-02-06(svn r1821) Move generic string handling functions to string.[ch] and ↵tron
introduce stre{cpy,cat}, see string.h for their semantics
2005-02-06(svn r1813) Declare functions implemented in strings.c in their own shiny ↵tron
new header (though i think some of these function don't belong into strings.c)
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-01-22(svn r1596) Add some more staticstron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-15(svn r1527) -Add: RCon (Remote Connection). A server can set:truelight
'set rcon_pw <password>' Which enables rcon. A client can now do: 'rcon <password> "<command>"' The command will be executed on the server. (guru3) -Fix: 'kick 1' did crash dedicated servers -Fix: server password is now correctly saved !!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-14(svn r1509) Const correctness and add static where appropriate while ↵tron
touching the lines anyway
2005-01-09(svn r1451) Fix some of the signed/unsigned comparison warningstron
2005-01-05(svn r1389) -Add: [Network] Added packet protection. No longer a client or ↵truelight
server reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead.