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2007-01-02(svn r7751) -Codechange: move network_* to a new network map. Furthermore ↵rubidium
move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
2006-12-30(svn r7638) -Codechange: Remove special window ShowJoinStatusWindowAfterJoin ↵Darkvater
and shuffle around some code for SetupColorsAndInitialWindow. Because we know that after a successful load all windows are removed we can setup default windows in this function, and show ShowJoinStatusWindow in PACKET_SERVER_MAP. -Setup the global _network_join_status for ShowJoinStatusWindow in the only two places where the function is called, instead of inside it. -Turn the join status window into a modal window of the network window so it stays on top.
2006-12-26(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate ↵Darkvater
debugging levels to use in debug.h. grfmsg() is now used as a specific debug-function for grf.
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-10-24(svn r6932) -Codechange: Send server messages with format ↵Darkvater
NETWORK_ACTION_SERVER_MESSAGE so it is general colour like the rest of the server messages. Spectators speak in grey.
2006-10-24(svn r6931) -Codechange: Change textmessage format a bit. Only the sender's ↵Darkvater
name and target are in the sender's colour, the actual message is in white. Should improve readability.
2006-10-21(svn r6884) -Codechange: Add strict bounds checking in string formatting system.Darkvater
The last parameter should point to the end of the buffer (eg lastof(buf)) Courtesy of Tron.
2006-10-21(svn r6878) -Fix r6876 +add network.c, network_client.cDarkvater
2006-10-18(svn r6820) -Codechange: Some more const correctness, coding style.Darkvater
-Codechange: Add FOR_ALL_ACTIVE_CLIENT_INFOS macro that will loop all clients skipping inactive ones.
2006-10-17(svn r6816) -Codechange: Some coding style, variable localization, const ↵Darkvater
correctness. -Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
2006-10-17(svn r6814) -Codechange: For network games ci->client_playas was always ↵Darkvater
p->index + 1. To correctly handle this ci->client_playas - 1 was used all over the code making it pretty confusing at times. Use proper one-on-one values now. Special handling is only needed for user-output to not to confuse users.
2006-10-15(svn r6785) -Cleanup: Remove unused _network_playas from NetworkAddServer. ↵Darkvater
This function only adds favourite servers to the list, does nothing with regards to connection
2006-10-15(svn r6783) -Codechange: Allow ParseConnectionString to allow players with ↵Darkvater
more than one digit
2006-10-14(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to ↵Darkvater
PLAYER_SPECTATOR and put it into player.h where it belongs (instead of map.h)
2006-10-12(svn r6753) -Codechange: Move some function declerations from functions.h ↵Darkvater
into network.h and let NetworkDisconnect handle all shutdown related operations.
2006-10-12(svn r6750) -Codechange: Juggle around some header includes as they're only ↵Darkvater
used when networking is enabled.
2006-10-03(svn r6628) - Feature: Add the ability to pause a server if not enough ↵peter1138
players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
2006-08-27(svn r6170) -Feature: save max_companies/clients/spectators in the config file.Darkvater
2006-08-16(svn r5928) -Cleanup: remove ConvertIntDate and use ConvertYMDToDate as ↵rubidium
ConvertIntDate was only called with Years.
2006-08-15(svn r5915) -Cleanup: some variables were named *_date while they were only ↵rubidium
holding years; rename these variables to match this.
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-17(svn r5298) Hide function declarations and remove function stubs which ↵tron
aren't needed in the !ENABLE_NETWORK case
2006-06-17(svn r5297) Check the interface flags if IFF_BROADCAST is set before asking ↵tron
for the broadcast address
2006-06-17(svn r5295) Handle a quirk in the Windows interface detection code and fix a ↵tron
typo in r5293 (thanks to Darkvater for testing)
2006-06-17(svn r5293) -Fix: Not all network interfaces are capable of broadcasting. ↵tron
Don't record those which aren't -Fix: Not all networks are /24. Generate proper broadcast addresses for non-/24 nets
2006-06-17(svn r5292) -Fix: When using SIOCGIFCONF to detect network interfaces ↵tron
accomodate for the fact that struct sockaddr doesn't have fixed size in all implementations
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-04-22(svn r4521) - Fix: be consistent about the size of the player-name in MP. ↵Darkvater
This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
2006-04-03(svn r4268) - Delete the network-copy of the Patches struct as it is not ↵Darkvater
needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
2006-04-03(svn r4267) - Fix (r4241): also validate the error number that a client ↵Darkvater
receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-31(svn r3500) - Workaround the inaccurate count of spectators/companies that ↵Darkvater
can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
2006-01-29(svn r3470) - Fix: plug a memleak in _network_host_list.Darkvater
2006-01-25(svn r3429) - Feature (Followup): Change the gamelist window to accomodate ↵Darkvater
for the new information.
2006-01-25(svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵Darkvater
companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-19(svn r3409) - Change the server advertisement interval to use the frame ↵peter1138
counter instead of game days. This allows a paused server to continue to advertise itself. This also fixes advertising for games that start before 1922.
2006-01-19(svn r3407) - Feature: Kick and ban now with IP numbers.Darkvater
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-08-28(svn r2899) -Fix: Several format string vulnerabilities and buffer overflows ↵tron
in the network code
2005-07-29(svn r2755) Fix: Fix a desync issue with autoreplaceludde
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2663) Include variables.h only in these files which need it, not ↵tron
globally via openttd.h
2005-07-16(svn r2590) Fix: [network] Fixed NetworkHandleLocalQueueludde
2005-07-16(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. ↵ludde
Would stop the sync checking from working in some cases.
2005-07-16(svn r2588) Codechange: Remove PLAYER_SEED_RANDOMludde
2005-07-15(svn r2583) Move OS specific code out of misc.cludde
Added support for Mersenne Twister random number generator (not implemented in network yet) Wrap player randoms around #ifdef
2005-07-14(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ludde
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-06-04(svn r2405) Simplify a few '? true : false' and '? false : true', especially ↵tron
the latter is confusing