Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-09 | (svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client ↵ | darkvater | |
timed out, all clients were disconnected (sign_de) | |||
2004-09-08 | (svn r188) -Fix: network fixes for players with higher latency (sign_de) | darkvater | |
2004-09-08 | (svn r186) -Add: debug 'net' for network debug (sign_de) | truelight | |
-Fix: desync problem (server was not waiting for clients) (sign_de) | |||
2004-09-07 | (svn r178) -Fix: small network fix if network is not enabled | darkvater | |
2004-09-07 | (svn r176) -Fix: network_gui const and warnings fixes (Tron) | darkvater | |
2004-09-06 | (svn r174) -Network: [ 023268] small network.c changes/cleanups ↵ | darkvater | |
(MorphOS/AmigaOS) and one compiler warning fix (MorphOS) (tokai) | |||
2004-09-06 | (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. ↵ | darkvater | |
Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de) -GUI: Change some network GUI stuff (Darkvater) | |||
2004-09-06 | (svn r170) -Fix: [1022902] network fix .. console fix bug [1018523]. Fixes ↵ | darkvater | |
some variable initialization errors and a console.h warning (sign_de) | |||
2004-08-27 | (svn r145) -Fix: [1016921] Network Name Resolution for not only connecting ↵ | darkvater | |
with IP. (sign_de) -Fix [1013884] network.c diffs (MorphOS/ AmigaOS) (tokaiz) | |||
2004-08-22 | (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n) | truelight | |
2004-08-22 | (svn r107) Small fix for compiling without networking | dominik | |
2004-08-22 | (svn r106) New network core (by sign_de) | dominik | |
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList | |||
2004-08-19 | (svn r82) -Fix ttd.rc issues on non VS compilers | darkvater | |
-Fix: network.c more robust (check for NULL pointer), if gethostbyname failes, try resolving IP address | |||
2004-08-10 | (svn r9) Fixed a couple of warnings and minor coding issues | dominik | |
2004-08-10 | (svn r2) -Fix [993829] UDP Fixes (lucaspiller) | darkvater | |
-Fix change 255/0xFF to OWNER_SPECTATOR for spectator stuff (TrueLight) | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |