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2004-08-27(svn r145) -Fix: [1016921] Network Name Resolution for not only connecting ↵darkvater
with IP. (sign_de) -Fix [1013884] network.c diffs (MorphOS/ AmigaOS) (tokaiz)
2004-08-22(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)truelight
2004-08-22(svn r107) Small fix for compiling without networkingdominik
2004-08-22(svn r106) New network core (by sign_de)dominik
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList
2004-08-19(svn r82) -Fix ttd.rc issues on non VS compilersdarkvater
-Fix: network.c more robust (check for NULL pointer), if gethostbyname failes, try resolving IP address
2004-08-10(svn r9) Fixed a couple of warnings and minor coding issuesdominik
2004-08-10(svn r2) -Fix [993829] UDP Fixes (lucaspiller)darkvater
-Fix change 255/0xFF to OWNER_SPECTATOR for spectator stuff (TrueLight)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight