Age | Commit message (Collapse) | Author |
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Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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NETWORK_ACTION_SERVER_MESSAGE so it is
general colour like the rest of the server messages. Spectators speak in grey.
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name and target are
in the sender's colour, the actual message is in white. Should improve readability.
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The last parameter should point to the end of the buffer (eg lastof(buf))
Courtesy of Tron.
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-Codechange: Add FOR_ALL_ACTIVE_CLIENT_INFOS macro that will loop all clients
skipping inactive ones.
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correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
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p->index + 1. To
correctly handle this ci->client_playas - 1 was used all over the code making
it pretty confusing at times. Use proper one-on-one values now. Special handling
is only needed for user-output to not to confuse users.
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This function
only adds favourite servers to the list, does nothing with regards to connection
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more than one digit
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PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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into network.h
and let NetworkDisconnect handle all shutdown related operations.
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used when
networking is enabled.
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players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
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ConvertIntDate was only called with Years.
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holding years; rename these variables to match this.
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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aren't needed in the !ENABLE_NETWORK case
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for the broadcast address
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typo in r5293 (thanks to Darkvater for testing)
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Don't record those which aren't
-Fix: Not all networks are /24. Generate proper broadcast addresses for non-/24 nets
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accomodate for the fact that struct sockaddr doesn't have fixed size in all implementations
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scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
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This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
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needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
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receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
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can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
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for the new information.
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companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
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counter instead
of game days. This allows a paused server to continue to advertise itself.
This also fixes advertising for games that start before 1922.
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
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in the network code
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globally via openttd.h
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Would stop the sync checking from working in some cases.
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Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
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not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
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the latter is confusing
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Darkvater go crazy ;))
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about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
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Multiplayer Menu
- Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user.
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