Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-30 | (svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the ↵ | Darkvater | |
current input-box. As requested by Tron. | |||
2005-05-26 | (svn r2366) Use SetRedErrorSquare() instead of home brewed version | tron | |
2005-05-19 | (svn r2351) -Fix: It was possible to open more than one tree window | tron | |
2005-05-17 | (svn r2348) - Fix: Do not scroll the game with the arrow keys when the ↵ | Darkvater | |
chatbox is open | |||
2005-05-16 | (svn r2331) - Fix (regression): fix text overflows in about box. | Darkvater | |
2005-05-15 | (svn r2325) - Update OpenTTD for 0.4.0 release | Darkvater | |
2005-05-12 | (svn r2300) - CodeChange: check the last number of commands, now only the ↵ | Darkvater | |
refit ones remain, and some server-only commands. - CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ() - Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders() | |||
2005-05-12 | (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), ↵ | Darkvater | |
CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). - CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw. | |||
2005-05-09 | (svn r2288) - CodeChange: protected the next batch of commands (41 so far, ↵ | Darkvater | |
out of 115). - CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking. - CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count) - CodeChange: added IsTownIndex() in following of IsStationIndex(), etc. - Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now) | |||
2005-04-14 | (svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself ↵ | bjarni | |
MacOSX porter as well as coder | |||
2005-03-28 | (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch ↵ | darkvater | |
[1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) | |||
2005-03-28 | (svn r2098) Make a variable static, move a function declaration to a header ↵ | tron | |
and remove unnecessary preprocessor magic | |||
2005-03-27 | (svn r2082) I have a name too! | matthijs | |
2005-03-27 | (svn r2081) I have a real name, too. | pasky | |
2005-03-25 | (svn r2060) Clean up some string construction and remove now unused macro | tron | |
2005-03-25 | (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. | tron | |
2005-03-12 | (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings | Darkvater | |
- Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself. | |||
2005-03-04 | (svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. ↵ | Darkvater | |
The width was not calculated using unsigned values, so all characters above 128 were "negative" - Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit | |||
2005-02-22 | (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a ↵ | Darkvater | |
bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) | |||
2005-02-22 | (svn r1896) - Fix: remove Translated by hack since it's not used | Darkvater | |
2005-02-21 | (svn r1894) - Codechange: cleaned up the console a bit, wholly unified ↵ | Darkvater | |
handling of text with that of editboxes - Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth(). | |||
2005-02-19 | (svn r1890) Begin to clean up the edit box: Remove one global variable and ↵ | tron | |
split the combined edit/original buffer into two | |||
2005-02-13 | (svn r1867) Include tables/sprites.h only in files which need it | tron | |
2005-02-10 | (svn r1853) Move spritecache function declarations into a header of their ↵ | tron | |
own and use SpriteID as parameter type where appropriate | |||
2005-02-08 | (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused ↵ | tron | |
enum values | |||
2005-02-08 | (svn r1848) Remove the obscure feature of initialising the edit box with the ↵ | tron | |
contents of str_buffr - it was unused anyway. Remove it from the chat box too, which inherited it via copy&paste. | |||
2005-02-07 | (svn r1845) - Revert r1835 since it totally screws network compiling | darkvater | |
- Fix: fix some VS.NET warnings - Add missing file to VS.NET project file | |||
2005-02-07 | (svn r1840) Repel str_buffr and use local buffers where possible | tron | |
2005-02-06 | (svn r1833) byte -> char transition: the rest | tron | |
2005-02-06 | (svn r1827) Next iteration of the byte -> char transition: some string ↵ | tron | |
drawing functions and buffers | |||
2005-02-06 | (svn r1813) Declare functions implemented in strings.c in their own shiny ↵ | tron | |
new header (though i think some of these function don't belong into strings.c) | |||
2005-02-05 | (svn r1808) Use strcmp() instead of home brewed function str_eq() | tron | |
2005-02-05 | (svn r1803) Move debugging stuff into files of it's own | tron | |
2005-02-03 | (svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game ↵ | matthijs | |
while the load game dialog is open, openttd asserts. | |||
2005-01-26 | (svn r1678) Added cheat option for setting production of raw-material ↵ | miham | |
product industries in game | |||
2005-01-23 | (svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct ↵ | darkvater | |
year when scenario is saved | |||
2005-01-23 | (svn r1627) -Fix: The tabulizer in action ^_^ | darkvater | |
2005-01-23 | (svn r1626) -Updated readme and credits list. | darkvater | |
2005-01-23 | (svn r1625) -Alphabetized credits list | darkvater | |
2005-01-23 | (svn r1606) Fix some bogus casts | tron | |
2005-01-22 | (svn r1596) Add some more statics | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-14 | (svn r1508) Remove duplicate declarations and include proper headers where ↵ | tron | |
necessary | |||
2005-01-13 | (svn r1496) -Fix: highscore no longer crashes in network games with a ↵ | darkvater | |
dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game -Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game. | |||
2005-01-10 | (svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar) | darkvater | |
2005-01-09 | (svn r1451) Fix some of the signed/unsigned comparison warnings | tron | |
2005-01-07 | (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn ↵ | tron | |
the latter into inline functions names Tile[XY] | |||
2005-01-06 | (svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This ↵ | darkvater | |
includes 'Add Server', chat, etc. Feature is Windows only. | |||
2005-01-06 | (svn r1397) Add missing RESIZE_NONE | tron | |