Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-13 | (svn r1867) Include tables/sprites.h only in files which need it | tron | |
2005-02-10 | (svn r1853) Move spritecache function declarations into a header of their ↵ | tron | |
own and use SpriteID as parameter type where appropriate | |||
2005-02-08 | (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused ↵ | tron | |
enum values | |||
2005-02-08 | (svn r1848) Remove the obscure feature of initialising the edit box with the ↵ | tron | |
contents of str_buffr - it was unused anyway. Remove it from the chat box too, which inherited it via copy&paste. | |||
2005-02-07 | (svn r1845) - Revert r1835 since it totally screws network compiling | darkvater | |
- Fix: fix some VS.NET warnings - Add missing file to VS.NET project file | |||
2005-02-07 | (svn r1840) Repel str_buffr and use local buffers where possible | tron | |
2005-02-06 | (svn r1833) byte -> char transition: the rest | tron | |
2005-02-06 | (svn r1827) Next iteration of the byte -> char transition: some string ↵ | tron | |
drawing functions and buffers | |||
2005-02-06 | (svn r1813) Declare functions implemented in strings.c in their own shiny ↵ | tron | |
new header (though i think some of these function don't belong into strings.c) | |||
2005-02-05 | (svn r1808) Use strcmp() instead of home brewed function str_eq() | tron | |
2005-02-05 | (svn r1803) Move debugging stuff into files of it's own | tron | |
2005-02-03 | (svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game ↵ | matthijs | |
while the load game dialog is open, openttd asserts. | |||
2005-01-26 | (svn r1678) Added cheat option for setting production of raw-material ↵ | miham | |
product industries in game | |||
2005-01-23 | (svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct ↵ | darkvater | |
year when scenario is saved | |||
2005-01-23 | (svn r1627) -Fix: The tabulizer in action ^_^ | darkvater | |
2005-01-23 | (svn r1626) -Updated readme and credits list. | darkvater | |
2005-01-23 | (svn r1625) -Alphabetized credits list | darkvater | |
2005-01-23 | (svn r1606) Fix some bogus casts | tron | |
2005-01-22 | (svn r1596) Add some more statics | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-14 | (svn r1508) Remove duplicate declarations and include proper headers where ↵ | tron | |
necessary | |||
2005-01-13 | (svn r1496) -Fix: highscore no longer crashes in network games with a ↵ | darkvater | |
dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game -Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game. | |||
2005-01-10 | (svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar) | darkvater | |
2005-01-09 | (svn r1451) Fix some of the signed/unsigned comparison warnings | tron | |
2005-01-07 | (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn ↵ | tron | |
the latter into inline functions names Tile[XY] | |||
2005-01-06 | (svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This ↵ | darkvater | |
includes 'Add Server', chat, etc. Feature is Windows only. | |||
2005-01-06 | (svn r1397) Add missing RESIZE_NONE | tron | |
2005-01-04 | (svn r1379) -Fix: various GUI glitches. Added default sizes to various ↵ | darkvater | |
widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me! | |||
2005-01-04 | (svn r1374) -Feature: Add sticky item to finances window; sticky remains ↵ | darkvater | |
when requesting big/small window -Moved resize icon in save dialog to bottom-right | |||
2005-01-03 | (svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵ | truelight | |
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way | |||
2005-01-03 | (svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL) | darkvater | |
-Copyright notice is now 2002-2005 for all languages | |||
2005-01-03 | (svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets ↵ | darkvater | |
offended if I forgot them. | |||
2005-01-02 | (svn r1323) Adding autoreplace feature | bjarni | |
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame() | |||
2004-12-21 | (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just ↵ | darkvater | |
make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized | |||
2004-12-19 | (svn r1179) Fix: Tooltips for vehicle list sorting | dominik | |
This has gotta be the greatest kick for Moriarty! | |||
2004-12-15 | (svn r1117) Move map arrays and some related macros into their own files ↵ | tron | |
map.c and map.h | |||
2004-12-15 | (svn r1112) -Fix: _decode_parameters was increased to [20], but not all ↵ | truelight | |
temp-dparams were | |||
2004-12-13 | (svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for ↵ | truelight | |
reporting) | |||
2004-12-12 | (svn r1030) Some toolbar icons are arranged differently: | dominik | |
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts | |||
2004-12-12 | (svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network | truelight | |
disconnect without cleaning up. | |||
2004-12-11 | (svn r1018) -Fix: Buffer overflow in edit box, because we misuse maxlen for ↵ | truelight | |
a flag.. someone should rewrite the editbox! | |||
2004-12-08 | (svn r979) Allow more realistically sized catchment areas | Celestar | |
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-12-04 | (svn r925) Use sound enums | tron | |
Also play the correct sound when a toyland road vehicle breaks down | |||
2004-12-02 | (svn r901) Small step in the process to clean up the DPARAM mess: | tron | |
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-22 | (svn r767) Introduce USERSTRING_LEN (128) and try to make sure we don't ↵ | pasky | |
overflow it anywhere (as long as we keep USERSTRING_LEN above 7 or so). | |||
2004-11-21 | (svn r724) Remove restriction that a tile can only accept 3 cargo types. | tron | |
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon. | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-11-14 | (svn r594) -Fix/Feature: [ 1066121 ] Resetting file name after deleting a file | tron | |
Thanks to dannys9 for the patch |