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2006-12-21(svn r7527) -Update appropiate files with release information for 0.5.0-RC1Darkvater
2006-12-21(svn r7523) -Feature: Add the possibility to change the newgrf configuration ↵Darkvater
of a running game. This is only possible in SP (or in the intro menu). During game play you will get a confirmation window when applying the changes as some actions can crash OpenTTD and/or make your current game unplayable.
2006-12-11(svn r7479) -Fix r5946: don't lower non-existent widgetglx
2006-12-09(svn r7449) -Codechange: Rename _path to _paths as it is technically more ↵Darkvater
correct, but mainly because it interferes with OS/2 symbol in libc (psmedley)
2006-12-07(svn r7410) -Codechange/Fix: Remove useless and unfollowable ↵Darkvater
programmatic-resize, and implement it in a sane way. Correctly specify resize flags for windows and only manually change the widgets that the resize system cannot handle (eg centering). This changes r6562, and probably some other commits
2006-12-04(svn r7350) -Fix: do not handle the save game/scenario filename edit box ↵rubidium
when loading a game/scenario/heightmap.
2006-11-28(svn r7274) -Codechange [utf8]: Add input/output unicode support. This ↵Darkvater
actually only changes win32 since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
2006-11-24(svn r7250) -Codechange: Shuffle sprite loading and character width caching ↵peter1138
around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
2006-11-19(svn r7219) -Fix: Several warnings by gcc introduced in r7206 which MSVC ↵Darkvater
found not of a problem. Thanks Tron
2006-11-18(svn r7206) -Codechange: Remove (some of) the magic needed for windows that ↵Darkvater
could be invalid after a call to DeleteWindow() somewhere else. Also do some cleanup with AllowWindowDescFront()
2006-11-18(svn r7200) -Codechange: remove unneeded redraw (console.c), coding style, ↵Darkvater
use FindWindowById instead of _windows loop (viewport.c), remove dump-code (mixer.c), MSVC6 borkdness in stdafx.h, constness (viewport.c), variable localization (win32.c), comments (window.c)
2006-11-17(svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option ↵KUDr
'disable electrified railways'. (original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-14(svn r7143) -CodeChange: remove redondancy in saveload dialogsglx
2006-11-10(svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc ↵Darkvater
positioning WDP_AUTO = -1)
2006-11-06(svn r7083) -Fix 6631: Protect out of boundaries widget testingbelugas
2006-11-06(svn r7080) -Codechange: Remove negative array indexes, and only add ", " ↵peter1138
when needed, when building station acceptance lists.
2006-10-31(svn r7022) -Fix [FS#292]: Properly guard against viewing company-sensitive ↵Darkvater
information from invalid players (eg spectators) which could lead to crashes.
2006-10-28(svn r7000) -Fix: Incorrect use of e->we.click when the event is a 'place'. ↵Darkvater
This didn't cause any bugs so far because the 'click' element was at the same position in the union for both events.
2006-10-27(svn r6957) -Cleanup: comments, coding styleDarkvater
2006-10-27(svn r6954) -Feature: Constrain the drawing of a string inside an editbox to ↵Darkvater
the dimensions of the widget it is in. This allows for typing longer text into an editbox (if maxwidth allows of course) and scroll around properly.
2006-10-24(svn r6938) -Codechange: Comments, typo, variable naming, whitespace, ↵Darkvater
strecpy and simplification of order_gui (only disable a single widget if not local player, all others aren't visible anyways).
2006-10-24(svn r6937) -Codechange: Add an InitializeTextBuffer() function that handles ↵Darkvater
setting up the textbuffer instead of typing it out each and every time.
2006-10-24(svn r6926) -Codechange: Rename WWT_4 to WWT_TEXTBTN_2 and WWT_6 to ↵Darkvater
WWT_INSET (credits to peter1138 for the aptly found name) -Codechange: Remove the explicit numbering from WindowWidgetTypes
2006-10-24(svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL ↵Darkvater
is only plain panel, WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2 because that is what it is. Added WWT_PUSHBTN that is either just a pushable button, or a textbutton, which text's drawn dynamically independent of widget.
2006-10-21(svn r6884) -Codechange: Add strict bounds checking in string formatting system.Darkvater
The last parameter should point to the end of the buffer (eg lastof(buf)) Courtesy of Tron.
2006-10-21(svn r6879) -Codechange: Remove the superflouos argument CharsetFilter ↵Darkvater
parameter from HandleEditBoxKey as the same information is present in querystr_d->afilter -Also (&((querystr_d *)&WP(w, querystr_d))->text is the same as &WP(w, querystr_d).text
2006-10-18(svn r6821) -Codechange: For the measurement tool do not show the tooltip ↵Darkvater
when the selection is only a single tile. Seems this was a bit annoying to some ;)
2006-10-14(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a ↵Darkvater
PlayerID is an actual playable player (< MAX_PLAYERS) or not.
2006-10-12(svn r6758) -Feature: Add a measurement tool that will show dimensions and ↵Darkvater
height differences of various draggable tools (inspiration, concept and double checking by MeusH).
2006-10-03(svn r6631) -Codechange: Use accessors for click_state.belugas
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-09-29(svn r6569) -Fix r6562: fixed incorrect drawing of road vehicle depotbjarni
2006-09-28(svn r6562) -Codechange: merged the vehicle list window widget arraysbjarni
It made no sense to maintain 8 nearly identically arrays when a single one can do the job Also made the two buttons always use half of the bottom width each, even when resizing
2006-09-23(svn r6499) -Codechange: Finally, got "byte event" outside of the union ↵belugas
WindowEvent, which is now a struct
2006-09-16(svn r6462) -Codechange: Have GetStringWidth() return width as well as the ↵Darkvater
height bounding box of the string. Therefore rename the function to GetStringBoundingRect() and have it return a BoundingRect type of width/height
2006-09-05(svn r6405) -Codechange: When showing tooltips, properly position the ↵Darkvater
tooltip, considering cursor size and cursor offset (hotspot). The maximum and minimum y-values for the tooltip are just below the mainbar and statusbar. Also, if the tooltip would be too low, flip it above the cursor.
2006-08-27(svn r6169) -Codechange: Use GetString() instead of GetStringWithArgs() ↵Darkvater
which should be integral to strings.c
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-20(svn r5999) -Feature: change the original date format to a 32 bits format ↵rubidium
based at the year 0. The game date subsystem now allows someone to start in the year 0 and continue up to the year 5 000 000. However, you currently cannot build anything before 1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19(svn r5944) -Merge TGP (r5578, r5579, r5724, r5726): -Feature: filter for ↵truelight
textboxes to only allow certain patterns (like numbers only)
2006-08-16(svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵rubidium
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-15(svn r5918) -Cleanup: rename ConvertDayToYMD/ConvertYMDToDay as they really ↵rubidium
convert a Date to/from a YearMonthDay. -Cleanup: swap ConvertDateToYMD's parameters to make the order consistent with the name of the function.
2006-08-15(svn r5916) -Cleanup: use MIN_YEAR/MAX_YEAR for the year boundaries and ↵rubidium
BASE_YEAR when comparing _cur_year with a 'full' year. -Cleanup: replace some magic '1920' values with BASE_YEAR.
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-05(svn r5767) - Cleanup: Improve upon the header file mess regarding fios. ↵Darkvater
Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
2006-08-04(svn r5761) - Cleanup: Really minor whitespace changes, and remove an extern ↵Darkvater
from a function decleration in header file.
2006-08-02(svn r5714) Backport from branches/TGP (r5701 and r5711)miham
-Fix: < > boxes in patch-settings didn't grey out when they hit the limit of their range -Codechange: while at it, prettyfied DrawArrowButtons() a bit -Fix: < > boxes in industry production window (when cheat enabled) had a minor glitch
2006-07-26(svn r5609) CodeChange : Apply coding stylebelugas
2006-07-13(svn r5489) -Fix: corrected tokai's name and morphos details (tokai)truelight