Age | Commit message (Collapse) | Author |
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The last parameter should point to the end of the buffer (eg lastof(buf))
Courtesy of Tron.
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parameter from HandleEditBoxKey
as the same information is present in querystr_d->afilter
-Also (&((querystr_d *)&WP(w, querystr_d))->text is the same as &WP(w, querystr_d).text
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when the selection
is only a single tile. Seems this was a bit annoying to some ;)
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PlayerID is an
actual playable player (< MAX_PLAYERS) or not.
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height
differences of various draggable tools (inspiration, concept and double
checking by MeusH).
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Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
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It made no sense to maintain 8 nearly identically arrays when a single one can do the job
Also made the two buttons always use half of the bottom width each, even when resizing
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WindowEvent, which is now a struct
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height bounding
box of the string. Therefore rename the function to GetStringBoundingRect()
and have it return a BoundingRect type of width/height
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tooltip, considering
cursor size and cursor offset (hotspot). The maximum and minimum y-values
for the tooltip are just below the mainbar and statusbar. Also, if the tooltip
would be too low, flip it above the cursor.
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which should be
integral to strings.c
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whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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textboxes to only
allow certain patterns (like numbers only)
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the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
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convert a Date to/from a YearMonthDay.
-Cleanup: swap ConvertDateToYMD's parameters to make the order consistent with the name of the function.
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BASE_YEAR when comparing _cur_year with a 'full' year.
-Cleanup: replace some magic '1920' values with BASE_YEAR.
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
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from a function decleration in header file.
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-Fix: < > boxes in patch-settings didn't grey out when they hit the limit of their range
-Codechange: while at it, prettyfied DrawArrowButtons() a bit
-Fix: < > boxes in industry production window (when cheat enabled) had a minor glitch
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cascaded to WE_RESIZE handler, causing the Save and Map toolbar widgets to be altered. Fix by putting the break; back.
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scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
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normal rail
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numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed.
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icon, but compute its position from the length of the string.
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coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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set. Comment-change only
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size of the buffer (so length of string + '\0'), but in the code it was a mix of both. It didn't cause any problems though, only an occasionaly one-less character than allowed. (thanks Tron for noticing)
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the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
- CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
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dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed.
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function for creating the full path instead of home-brewn snprintf.
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slightly vibrating text when pressing the cheat-button. Thanks to peter1138 for noticing.
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abominable, but at least a bit more readable now.
Use the now generalized ReadValue/WriteValue functions as well as using general variable-types (SLE_VAR, instead of custom CE_ ones).
Remove the CE_CLICK type and use a SLE_BOOL type instead with a flag of CE_CLICK.
Remove stepsize from the struct. The stepsize is automatically calculated from the minimum and maximum values (in 20 steps).
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it manually. The function has two parameters added, colour and an enabled flag.
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building in release mode; however it is shown at debug level 1.
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them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.
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- Fix station builder issue by checking the tile is in bounds.
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saveload dialogs because of restriction that scroller is only active for widget + next widget is scrollbar. Yes, we need a better window system.
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