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2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02(svn r7757) -Fix (r7621): x64 did not compile because query_d was too big. ↵Darkvater
Reorder the elements a bit so it fits (alignment issues).
2007-01-02(svn r7751) -Codechange: move network_* to a new network map. Furthermore ↵rubidium
move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
2006-12-31(svn r7700) -Fix (r7182): the caret 'randomly' jumped back and forth when ↵rubidium
getting a new randomised seed in the Generation World GUI.
2006-12-30(svn r7637) -Codechange: Change ShowQueryString to use a window pointer as a ↵Darkvater
parent. If the query has no parent (eg give money, rename waypoint), the global function HandleOnEditText is used.
2006-12-30(svn r7635) -Fix (r7618, r7621): Guard against recursive deletion. It is ↵Darkvater
possible that when a parent window is deleted it deletes its child (always) and in turn, through some code the child initiates the deletion of the parent which, if not guarded against, deletes the child and so on...
2006-12-29(svn r7621) -Codechange: Rework ShowQuery into a general modal popup window. ↵Darkvater
It gets passed a parent pointer which will be blocked as long as the popup is open. This applies to newgrf-apply, heightmap warning, genworld progress.
2006-12-26(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate ↵Darkvater
debugging levels to use in debug.h. grfmsg() is now used as a specific debug-function for grf.
2006-12-26(svn r7561) -Fix (FS#431): core and (patches) GUI were not in-sync with ↵rubidium
respect to autorenew settings. This is only a temporary fix, as the definite fix needs to move the autorenew settings to a per-company settings window.
2006-12-21(svn r7527) -Update appropiate files with release information for 0.5.0-RC1Darkvater
2006-12-21(svn r7523) -Feature: Add the possibility to change the newgrf configuration ↵Darkvater
of a running game. This is only possible in SP (or in the intro menu). During game play you will get a confirmation window when applying the changes as some actions can crash OpenTTD and/or make your current game unplayable.
2006-12-11(svn r7479) -Fix r5946: don't lower non-existent widgetglx
2006-12-09(svn r7449) -Codechange: Rename _path to _paths as it is technically more ↵Darkvater
correct, but mainly because it interferes with OS/2 symbol in libc (psmedley)
2006-12-07(svn r7410) -Codechange/Fix: Remove useless and unfollowable ↵Darkvater
programmatic-resize, and implement it in a sane way. Correctly specify resize flags for windows and only manually change the widgets that the resize system cannot handle (eg centering). This changes r6562, and probably some other commits
2006-12-04(svn r7350) -Fix: do not handle the save game/scenario filename edit box ↵rubidium
when loading a game/scenario/heightmap.
2006-11-28(svn r7274) -Codechange [utf8]: Add input/output unicode support. This ↵Darkvater
actually only changes win32 since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
2006-11-24(svn r7250) -Codechange: Shuffle sprite loading and character width caching ↵peter1138
around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
2006-11-19(svn r7219) -Fix: Several warnings by gcc introduced in r7206 which MSVC ↵Darkvater
found not of a problem. Thanks Tron
2006-11-18(svn r7206) -Codechange: Remove (some of) the magic needed for windows that ↵Darkvater
could be invalid after a call to DeleteWindow() somewhere else. Also do some cleanup with AllowWindowDescFront()
2006-11-18(svn r7200) -Codechange: remove unneeded redraw (console.c), coding style, ↵Darkvater
use FindWindowById instead of _windows loop (viewport.c), remove dump-code (mixer.c), MSVC6 borkdness in stdafx.h, constness (viewport.c), variable localization (win32.c), comments (window.c)
2006-11-17(svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option ↵KUDr
'disable electrified railways'. (original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-14(svn r7143) -CodeChange: remove redondancy in saveload dialogsglx
2006-11-10(svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc ↵Darkvater
positioning WDP_AUTO = -1)
2006-11-06(svn r7083) -Fix 6631: Protect out of boundaries widget testingbelugas
2006-11-06(svn r7080) -Codechange: Remove negative array indexes, and only add ", " ↵peter1138
when needed, when building station acceptance lists.
2006-10-31(svn r7022) -Fix [FS#292]: Properly guard against viewing company-sensitive ↵Darkvater
information from invalid players (eg spectators) which could lead to crashes.
2006-10-28(svn r7000) -Fix: Incorrect use of e->we.click when the event is a 'place'. ↵Darkvater
This didn't cause any bugs so far because the 'click' element was at the same position in the union for both events.
2006-10-27(svn r6957) -Cleanup: comments, coding styleDarkvater
2006-10-27(svn r6954) -Feature: Constrain the drawing of a string inside an editbox to ↵Darkvater
the dimensions of the widget it is in. This allows for typing longer text into an editbox (if maxwidth allows of course) and scroll around properly.
2006-10-24(svn r6938) -Codechange: Comments, typo, variable naming, whitespace, ↵Darkvater
strecpy and simplification of order_gui (only disable a single widget if not local player, all others aren't visible anyways).
2006-10-24(svn r6937) -Codechange: Add an InitializeTextBuffer() function that handles ↵Darkvater
setting up the textbuffer instead of typing it out each and every time.
2006-10-24(svn r6926) -Codechange: Rename WWT_4 to WWT_TEXTBTN_2 and WWT_6 to ↵Darkvater
WWT_INSET (credits to peter1138 for the aptly found name) -Codechange: Remove the explicit numbering from WindowWidgetTypes
2006-10-24(svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL ↵Darkvater
is only plain panel, WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2 because that is what it is. Added WWT_PUSHBTN that is either just a pushable button, or a textbutton, which text's drawn dynamically independent of widget.
2006-10-21(svn r6884) -Codechange: Add strict bounds checking in string formatting system.Darkvater
The last parameter should point to the end of the buffer (eg lastof(buf)) Courtesy of Tron.
2006-10-21(svn r6879) -Codechange: Remove the superflouos argument CharsetFilter ↵Darkvater
parameter from HandleEditBoxKey as the same information is present in querystr_d->afilter -Also (&((querystr_d *)&WP(w, querystr_d))->text is the same as &WP(w, querystr_d).text
2006-10-18(svn r6821) -Codechange: For the measurement tool do not show the tooltip ↵Darkvater
when the selection is only a single tile. Seems this was a bit annoying to some ;)
2006-10-14(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a ↵Darkvater
PlayerID is an actual playable player (< MAX_PLAYERS) or not.
2006-10-12(svn r6758) -Feature: Add a measurement tool that will show dimensions and ↵Darkvater
height differences of various draggable tools (inspiration, concept and double checking by MeusH).
2006-10-03(svn r6631) -Codechange: Use accessors for click_state.belugas
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-09-29(svn r6569) -Fix r6562: fixed incorrect drawing of road vehicle depotbjarni
2006-09-28(svn r6562) -Codechange: merged the vehicle list window widget arraysbjarni
It made no sense to maintain 8 nearly identically arrays when a single one can do the job Also made the two buttons always use half of the bottom width each, even when resizing
2006-09-23(svn r6499) -Codechange: Finally, got "byte event" outside of the union ↵belugas
WindowEvent, which is now a struct
2006-09-16(svn r6462) -Codechange: Have GetStringWidth() return width as well as the ↵Darkvater
height bounding box of the string. Therefore rename the function to GetStringBoundingRect() and have it return a BoundingRect type of width/height
2006-09-05(svn r6405) -Codechange: When showing tooltips, properly position the ↵Darkvater
tooltip, considering cursor size and cursor offset (hotspot). The maximum and minimum y-values for the tooltip are just below the mainbar and statusbar. Also, if the tooltip would be too low, flip it above the cursor.
2006-08-27(svn r6169) -Codechange: Use GetString() instead of GetStringWithArgs() ↵Darkvater
which should be integral to strings.c
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-20(svn r5999) -Feature: change the original date format to a 32 bits format ↵rubidium
based at the year 0. The game date subsystem now allows someone to start in the year 0 and continue up to the year 5 000 000. However, you currently cannot build anything before 1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19(svn r5944) -Merge TGP (r5578, r5579, r5724, r5726): -Feature: filter for ↵truelight
textboxes to only allow certain patterns (like numbers only)