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2005-02-21(svn r1894) - Codechange: cleaned up the console a bit, wholly unified ↵Darkvater
handling of text with that of editboxes - Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-19(svn r1890) Begin to clean up the edit box: Remove one global variable and ↵tron
split the combined edit/original buffer into two
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-02-10(svn r1853) Move spritecache function declarations into a header of their ↵tron
own and use SpriteID as parameter type where appropriate
2005-02-08(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused ↵tron
enum values
2005-02-08(svn r1848) Remove the obscure feature of initialising the edit box with the ↵tron
contents of str_buffr - it was unused anyway. Remove it from the chat box too, which inherited it via copy&paste.
2005-02-07(svn r1845) - Revert r1835 since it totally screws network compilingdarkvater
- Fix: fix some VS.NET warnings - Add missing file to VS.NET project file
2005-02-07(svn r1840) Repel str_buffr and use local buffers where possibletron
2005-02-06(svn r1833) byte -> char transition: the resttron
2005-02-06(svn r1827) Next iteration of the byte -> char transition: some string ↵tron
drawing functions and buffers
2005-02-06(svn r1813) Declare functions implemented in strings.c in their own shiny ↵tron
new header (though i think some of these function don't belong into strings.c)
2005-02-05(svn r1808) Use strcmp() instead of home brewed function str_eq()tron
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-02-03(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game ↵matthijs
while the load game dialog is open, openttd asserts.
2005-01-26(svn r1678) Added cheat option for setting production of raw-material ↵miham
product industries in game
2005-01-23(svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct ↵darkvater
year when scenario is saved
2005-01-23(svn r1627) -Fix: The tabulizer in action ^_^darkvater
2005-01-23(svn r1626) -Updated readme and credits list.darkvater
2005-01-23(svn r1625) -Alphabetized credits listdarkvater
2005-01-23(svn r1606) Fix some bogus caststron
2005-01-22(svn r1596) Add some more staticstron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-14(svn r1508) Remove duplicate declarations and include proper headers where ↵tron
necessary
2005-01-13(svn r1496) -Fix: highscore no longer crashes in network games with a ↵darkvater
dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game -Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-10(svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar)darkvater
2005-01-09(svn r1451) Fix some of the signed/unsigned comparison warningstron
2005-01-07(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn ↵tron
the latter into inline functions names Tile[XY]
2005-01-06(svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This ↵darkvater
includes 'Add Server', chat, etc. Feature is Windows only.
2005-01-06(svn r1397) Add missing RESIZE_NONEtron
2005-01-04(svn r1379) -Fix: various GUI glitches. Added default sizes to various ↵darkvater
widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-04(svn r1374) -Feature: Add sticky item to finances window; sticky remains ↵darkvater
when requesting big/small window -Moved resize icon in save dialog to bottom-right
2005-01-03(svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵truelight
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
2005-01-03(svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)darkvater
-Copyright notice is now 2002-2005 for all languages
2005-01-03(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets ↵darkvater
offended if I forgot them.
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2004-12-21(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just ↵darkvater
make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-19(svn r1179) Fix: Tooltips for vehicle list sortingdominik
This has gotta be the greatest kick for Moriarty!
2004-12-15(svn r1117) Move map arrays and some related macros into their own files ↵tron
map.c and map.h
2004-12-15(svn r1112) -Fix: _decode_parameters was increased to [20], but not all ↵truelight
temp-dparams were
2004-12-13(svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for ↵truelight
reporting)
2004-12-12(svn r1030) Some toolbar icons are arranged differently:dominik
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts
2004-12-12(svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network truelight
disconnect without cleaning up.
2004-12-11(svn r1018) -Fix: Buffer overflow in edit box, because we misuse maxlen for ↵truelight
a flag.. someone should rewrite the editbox!
2004-12-08(svn r979) Allow more realistically sized catchment areasCelestar
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-12-04(svn r925) Use sound enumstron
Also play the correct sound when a toyland road vehicle breaks down
2004-12-02(svn r901) Small step in the process to clean up the DPARAM mess:tron
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-22(svn r767) Introduce USERSTRING_LEN (128) and try to make sure we don't ↵pasky
overflow it anywhere (as long as we keep USERSTRING_LEN above 7 or so).
2004-11-21(svn r724) Remove restriction that a tile can only accept 3 cargo types.tron
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.