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AgeCommit message (Expand)Author
2006-04-22(svn r4514) Cleanup of a cleanup ... lines left behindbelugas
2006-04-22(svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types.belugas
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of c...celestar
2006-03-03(svn r3748) Remove bubblesort(), it's unusedtron
2006-03-02(svn r3726) - [6/6] Finalize conversion, finally save the patches struct.Darkvater
2006-03-01(svn r3716) - Move the option settings (_game_opt_desc) from misc.c into sett...Darkvater
2006-02-20(svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset...Darkvater
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2006-02-06(svn r3564) Several smaller changes:tron
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-19(svn r3409) - Change the server advertisement interval to use the frame count...peter1138
2006-01-12(svn r3396) - Autoreplace changes:peter1138
2006-01-06(svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'truelight
2005-11-30(svn r3250) -Fix: AIs weren't uninitialized when a new game was loadedtruelight
2005-11-22(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'maj...truelight
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-03(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper...tron
2005-09-16(svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'd...Darkvater
2005-08-23(svn r2886) Rename the "owner" attribute to "m1", because when it stores an o...tron
2005-08-07(svn r2832) Missing #includetron
2005-08-06(svn r2819) Make variables, which are exclusive for internal use of the save/...tron
2005-08-06(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to se...bjarni
2005-08-05(svn r2812) Move variables, which only vehicle_gui.c needs to know about, theretron
2005-07-30(svn r2759) Remove unused #includes and filestron
2005-07-25(svn r2706) Fix !WITH_NETWORK buildtron
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-17(svn r2622) Fix: remove _cargoc.names_p, it was never used.ludde
2005-07-17(svn r2600) Fix: [vehicles] Fix problem with vehicle loop not distributing th...ludde
2005-07-17(svn r2596) Add macros ROL and ROR to ROtate values Left/Right. Also shorten ...tron
2005-07-16(svn r2594) Fix: [strgen] Misc updates to the string system.ludde
2005-07-16(svn r2588) Codechange: Remove PLAYER_SEED_RANDOMludde
2005-07-15(svn r2583) Move OS specific code out of misc.cludde
2005-07-15(svn r2572) - Codechange: [string] Changed string system so it's not as depen...ludde
2005-07-14(svn r2565) Fix: Remove GetParamInt8, GetParamInt16, GetParamUint16.. they ar...ludde
2005-07-13(svn r2560) Fix: various minor code changes.ludde
2005-07-13(svn r2559) Cleaned up new saveload code for the mapludde
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of stru...tron
2005-07-01(svn r2505) Remove some unnecessary #includestron
2005-06-06(svn r2420) - Codechange: magic number elminitation of cursorsprites.Darkvater
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-30(svn r2387) - CodeChange: made the saveload code more readable and also remov...Darkvater
2005-05-14(svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob)Darkvater
2005-05-02(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)matthijs
2005-03-28(svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090truelight
2005-03-24(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.htruelight
2005-03-24(svn r2042) -Fix: forgot to remove a printf ;)truelight
2005-03-24(svn r2041) -Fix: not all vehicles did get a day_proc call (because of roundi...truelight