Age | Commit message (Collapse) | Author |
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toyland airports with a better fitting sprite. This also affects GRFs which activate the default refinery in toyland. (PaulC)
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(PaulC)
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the fire cycle. Replace the whole icon with a new version. (PaulC)
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only be defined in orig_extra.grf, not in openttd.grf.
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orig_extra.grf
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openttd.grf is now always loaded and provides all extra graphics in case the (possibly outdated) baseset does not.
orig_extra.grf contains graphics specific to the original baseset only.
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trailing separator. (Mr_Bones)
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having a black tile of all different slopes (ic111)
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to prevent adding certain things to the result and the sed script to remove everything that shouldn't be in the resulting nfo file but came out of the C preprocessor by a small-ish awk program. This means no more breaking if a C preprocessor decides to add more data to the processed file (like GCC's inclusion of stdc-predef.h when not passing -nostdinc). It furthermore more than halfs the time needed for the assemble step of the extra GRF compilation
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planetmaker, V453000)
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with any awk other than gawk
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in the nfo as well.
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(Inspired by patch from MagicBuzz)
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without language name postfix
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aren't needed anymore with newer GRFCodec/NFORenum
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(sprites by Snail).
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translations started using them (PaulC)
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font (PaulC)
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translations in some arctic buildings and a wrongly replaced sprites (PaulC)
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and the large font
-Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A
-Change: make extra characters more consistent with the original font
All by PaulC.
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but relocated after loading, was missing for the monospace font
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normal font
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order to ensure they all use the same values
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work by PaulC
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the intercontinental airport with some grass
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the proper colour
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DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both.
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desktop specs requires you to declare that file as being version 1.0, even though the 1.1 spec isn't a superset of the 1.0 spec. So revert back to stuff from the actual 1.0 spec.
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easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled.
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converting them during compilation. Also fix misconverted sprite and some comments
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