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2012-04-17(svn r24141) -Feature: Display rating in the town directory window. ↵michi_cc
(Inspired by patch from MagicBuzz)
2012-02-26(svn r23993) -Cleanup: remove some disable directives from the NFO as they ↵rubidium
aren't needed anymore with newer GRFCodec/NFORenum
2012-02-25(svn r23984) -Fix [FS#5082]: fix the order of lights on the helipad (PaulC)rubidium
2012-02-24(svn r23982) -Codechange: use NFO v32 for the extra graphicsrubidium
2012-02-15(svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types ↵michi_cc
(sprites by Snail).
2012-02-11(svn r23926) -Update [FS#5055]: some missing Latin-ish characters as some ↵rubidium
translations started using them (PaulC)
2012-01-27(svn r23858) -Change [FS#5003]: some updates and improvements of the base ↵rubidium
font (PaulC)
2011-12-20(svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour ↵rubidium
translations in some arctic buildings and a wrongly replaced sprites (PaulC)
2011-12-20(svn r23638) -Fix [FS#4894]: glitch in the monospace font (PaulC)rubidium
2011-12-17(svn r23582) -Fix [FS#4870]: add missing characters for certain languages ↵rubidium
and the large font -Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A -Change: make extra characters more consistent with the original font All by PaulC.
2011-12-02(svn r23395) -Fix [FS#4862]: a character that is path of the 'normal' fonts, ↵rubidium
but relocated after loading, was missing for the monospace font
2011-11-20(svn r23278) -Add: monospaced sprite font with the same characters as the ↵rubidium
normal font
2011-11-19(svn r23260) -Codechange: abstract away some NFO by macrosrubidium
2011-11-15(svn r23232) -Change: move the "default" overrides out of the baseset in ↵rubidium
order to ensure they all use the same values
2011-11-13(svn r23203) -Change: make locks more consistently looking (PaulC)rubidium
2011-10-03(svn r22986) -Add (r22985): More icons for the vehicle list.frosch
2011-10-02(svn r22974) -Fix: draw buoy sprite without outline on the maprubidium
2011-10-02(svn r22971) -Add [FS#4787]: climate aware canal/aqueduct graphics; based on ↵rubidium
work by PaulC
2011-09-25(svn r22962) -Fix/Update: graphical issues from Addi's NewGRFrubidium
2011-08-20(svn r22766) -Add: river graphics for the original base set (andythenorth)rubidium
2011-06-04(svn r22537) -Change [FS#3494]: replace the half small airport structure on ↵rubidium
the intercontinental airport with some grass
2011-04-29(svn r22379) -Fix: Not all pixels which need recolouring were actually in ↵planetmaker
the proper colour
2010-12-18(svn r21535) -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for ↵frosch
DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both.
2010-11-18(svn r21251) -Fix (r20950): toyland sprites were forgottenrubidium
2010-10-24(svn r21026) -Codechange: move from pcx to png extra grf sprites as they are ↵rubidium
easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled.
2010-10-18(svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of ↵rubidium
converting them during compilation. Also fix misconverted sprite and some comments
2010-10-16(svn r20950) -Fix: (or at least greatly improve) alignment of some original ↵rubidium
graphics pillar sprites
2010-09-02(svn r20720) -Add: separate GUI icons for vehicle/company profit, exclusive ↵frosch
rights and unread news.
2010-08-14(svn r20490) -Change: merge the extra GRF sources so updating them becomes a ↵rubidium
bit easier. The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.