Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-04-29 | (svn r22379) -Fix: Not all pixels which need recolouring were actually in ↵ | planetmaker | |
the proper colour | |||
2010-12-18 | (svn r21535) -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for ↵ | frosch | |
DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both. | |||
2010-11-18 | (svn r21251) -Fix (r20950): toyland sprites were forgotten | rubidium | |
2010-10-24 | (svn r21026) -Codechange: move from pcx to png extra grf sprites as they are ↵ | rubidium | |
easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled. | |||
2010-10-18 | (svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of ↵ | rubidium | |
converting them during compilation. Also fix misconverted sprite and some comments | |||
2010-10-16 | (svn r20950) -Fix: (or at least greatly improve) alignment of some original ↵ | rubidium | |
graphics pillar sprites | |||
2010-09-02 | (svn r20720) -Add: separate GUI icons for vehicle/company profit, exclusive ↵ | frosch | |
rights and unread news. | |||
2010-08-14 | (svn r20490) -Change: merge the extra GRF sources so updating them becomes a ↵ | rubidium | |
bit easier. The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work. |