Age | Commit message (Collapse) | Author |
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planetmaker, V453000)
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in the nfo as well.
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(Inspired by patch from MagicBuzz)
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aren't needed anymore with newer GRFCodec/NFORenum
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(sprites by Snail).
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translations started using them (PaulC)
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font (PaulC)
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translations in some arctic buildings and a wrongly replaced sprites (PaulC)
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and the large font
-Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A
-Change: make extra characters more consistent with the original font
All by PaulC.
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but relocated after loading, was missing for the monospace font
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normal font
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order to ensure they all use the same values
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work by PaulC
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the intercontinental airport with some grass
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the proper colour
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DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both.
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easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled.
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converting them during compilation. Also fix misconverted sprite and some comments
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graphics pillar sprites
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rights and unread news.
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bit easier.
The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.
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